Difference between revisions of "Trample of the Rhino"

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(When Used: ranged)
 
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|desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
 
|desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
 
|type=Combat Skill
 
|type=Combat Skill
|effect={{modifier|tohit|+40}}
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|effect=Moderately increased to-hit ability<br>
{{effectmodifier|weapondamage|3x}}
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Moderately increased weapon damage
 
|ppcost=9}}
 
|ppcost=9}}
 
==When Used==
 
==When Used==
 +
* ''With a [[melee weapon]]:''
 
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
 
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
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* ''With a [[ranged weapon]]:''
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With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.
 +
 
==Notes==
 
==Notes==
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* Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested.
 +
* To-hit is increased by 10 + 2*S + level, capped at 50.
 +
* Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
 
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
 
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
  
 
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
 
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.
 +
[[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]]

Latest revision as of 01:01, 27 May 2011

Go to Naturalist Skills (level 10 skill, trained at the Training Room)

Trample of the Rhino

Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.

Moderately increased to-hit ability
Moderately increased weapon damage

Combat Skill
Cost: 9 PP

When Used

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.

With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.

Notes

  • Weapon damage is multiplied by 2.5 + (S/10), where S is the number of Skill-point.gif skill points invested.
  • To-hit is increased by 10 + 2*S + level, capped at 50.
  • Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.