Difference between revisions of "Trample of the Rhino"
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|desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage. | |desc=Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage. | ||
|type=Combat Skill | |type=Combat Skill | ||
− | |effect= | + | |effect=Moderately increased to-hit ability<br> |
− | + | Moderately increased weapon damage | |
|ppcost=9}} | |ppcost=9}} | ||
==When Used== | ==When Used== | ||
+ | * ''With a [[melee weapon]]:'' | ||
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot. | ||
+ | |||
+ | * ''With a [[ranged weapon]]:'' | ||
+ | With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample. | ||
+ | |||
==Notes== | ==Notes== | ||
+ | * Weapon damage is multiplied by 2.5 + (S/10), where S is the number of {{skillPoint}}s invested. | ||
+ | * To-hit is increased by 10 + 2*S + level, capped at 50. | ||
+ | * Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40. | ||
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | * Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message: | ||
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy. | Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy. | ||
+ | [[Category:Bonus To Hit]][[Category:Bonus Melee Damage]][[Category:Bonus Ranged Damage]] |
Latest revision as of 01:01, 27 May 2011
Go to Naturalist Skills (level 10 skill, trained at the Training Room)
Trample of the Rhino
Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.
Moderately increased to-hit ability
Moderately increased weapon damage
Cost: 9 PP
When Used
- With a melee weapon:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.
- With a ranged weapon:
With a ranged weapon you're trying to keep your distance, which means you're out of range for a trample.
Notes
- Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
- To-hit is increased by 10 + 2*S + level, capped at 50.
- Prior to the introduction of skill points, weapon damage was tripled and to-hit was increased by 15 + level, capped at 40.
- Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:
Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.