Difference between revisions of "Talk:Neighboring and neighborly neighborhood"
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I know, it's a tiny sample. Just what I could scrape together while I alternated farming for gothy black dresses and cybertronium. I'd guess that each adventure is equally likely, so the combat % would be 66.67%... --[[User:Jesus|Jesus]] 05:32, 22 April 2010 (UTC) | I know, it's a tiny sample. Just what I could scrape together while I alternated farming for gothy black dresses and cybertronium. I'd guess that each adventure is equally likely, so the combat % would be 66.67%... --[[User:Jesus|Jesus]] 05:32, 22 April 2010 (UTC) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Out of 2633 adventures here I got: | ||
+ | |||
+ | :A Good Deed Is Its Own Reward 370 --- {{statrate|2633|370}} | ||
+ | :What Luck! 379 --------------------------------- {{statrate|2633|379}} | ||
+ | |||
+ | :imitation movers 390 -------------------------- {{statrate|2633|390}} | ||
+ | :road-enraged bike courier 392 ------------- {{statrate|2633|392}} | ||
+ | :skateboarding teen 356 ---------------------- {{statrate|2633|356}} | ||
+ | :superultimate frisbee player 378 ---------- {{statrate|2633|378}} | ||
+ | :surly bowler 368 ----------------------------------- {{statrate|2633|368}} | ||
+ | |||
+ | Combat chance is {{statrate|2633|1884}}.<br>If we consider that all adventures have the same chance, that'd be 100/7~=14.2%.<br>Two noncombats would be 28.4% and 100-28.4=71.6% [[User:Patojonas|Patojonas]] 14:20, 30 August 2013 (PDT) |
Latest revision as of 13:20, 30 August 2013
I was to raise a very serious doubt about the chip drops in this area, and probably in many other areas.
I have spent ~100 combat turns in this area today with the following: Race car driver, letter shirt, Grimm's Bulwark, dreamer's clock, Upgrade Weapons: Self-Balancing, Upgrade Armor: Resistance, Air Shield, Prepunctuality, On Camera. This is what I got:
elderly bowler: 6-9
bike courier: 6-10
skateboarding teen: 5-9
frisbee player: 7-11
I might have missed some rarer higher chip drops, but not as high as the page has them. The probability of drops seems to be a rare higher and lower drops and common numbers in the middle. According to this patter I'm predicting I missed a 5 on the bowler and a 11 on the courier, but not more than this. I'll keep going for one more day. --Muhandes 14:50, 5 August 2009 (UTC)
I got 12 from frisbee player. --PKProStudio 15:17, 5 August 2009 (UTC)
It is quite rare, but after another 200 turns I also experienced 12 from the frisbee player, twice. --Muhandes 18:32, 11 August 2009 (UTC)
Data
Bowler (33) 24 disc
Bike (25) 5 gears / 5 helm / 3 boots
Skate (25) 4 skateboard
Frisbee (32) 9 cleats / 4 frisbee
Reward (21)
Luck (24)
160 turns
I know, it's a tiny sample. Just what I could scrape together while I alternated farming for gothy black dresses and cybertronium. I'd guess that each adventure is equally likely, so the combat % would be 66.67%... --Jesus 05:32, 22 April 2010 (UTC)
Out of 2633 adventures here I got:
- A Good Deed Is Its Own Reward 370 --- (14.1% ± 1.4%)
- What Luck! 379 --------------------------------- (14.4% ± 1.4%)
- imitation movers 390 -------------------------- (14.8% ± 1.4%)
- road-enraged bike courier 392 ------------- (14.9% ± 1.4%)
- skateboarding teen 356 ---------------------- (13.5% ± 1.3%)
- superultimate frisbee player 378 ---------- (14.4% ± 1.4%)
- surly bowler 368 ----------------------------------- (14% ± 1.4%)
Combat chance is (71.6% ± 1.8%).
If we consider that all adventures have the same chance, that'd be 100/7~=14.2%.
Two noncombats would be 28.4% and 100-28.4=71.6% Patojonas 14:20, 30 August 2013 (PDT)