Difference between revisions of "Energy mace"
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|weapontype=Bashing, small | |weapontype=Bashing, small | ||
|power=50 | |power=50 | ||
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|nosell=yes | |nosell=yes | ||
|obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory. | |obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory. | ||
− | |ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]]<br> | + | |ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]][[category:Bonus Elemental Damage by Type|electric]]<br> |
+2% chance to stun opponents - for Elementals only [[category:Stun Opponents]] | +2% chance to stun opponents - for Elementals only [[category:Stun Opponents]] | ||
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Latest revision as of 06:51, 23 August 2010
energy mace
Plural: energy maces
A strangely high-tech item, this mace simply crackles with electricity. It can generate its own power or be amplified by your own. Frankly, it's a little frightening, what with the sparks cascading from the end and all.
Melee weapon (Bashing, small)
Power: 50
Level Required: 5
Item cannot be auto-sold
+10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only
How Obtained
Using a metal club with an energy cell, channeling grip, mini Faraday cage, and miscellaneous connectors in inventory.