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− | FARMING GUIDE ROUGH DRAFT
| + | ==Bragsheet== |
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− | ==Warning== | + | ===Things I've done on the Wiki=== |
| + | *Wrote most of the [[Retcon Guide]] |
| + | *<s>[[User:Penguinpyro/Penguinpyro's Retcon Walkthrough|Penguinpyro's Retcon Walkthrough]]- incomplete.</s> |
| + | *[[The Quick and Dirty Speed-Retcon Guide]]- A straightforward but advanced guide to how I speedrun. |
| + | *Revised the [[General Farming]] guide. |
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− | This User Guide is quite out of date, but being slowly brought to date. Use with caution.
| + | ===Things I've done In-game=== |
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− | == Introduction ==
| + | *First to have 2x Robe of 'Umr At-Tawil, discovered the plural. |
| + | *Second place in Harry Dresden's March 2012 Level 50 Contest. |
| + | *First place for most total retcons. |
| + | *First place for Lifetime PvP Rank (permanently!) |
| + | *First place score for [[too hard]] retcons |
| + | *First place for Lifetime HP and PP |
| + | *Did 10 one-day retcons in 24 hours. |
| + | *[[Ion the prize]] |
| + | *Discovered a bunch of things in-game, including two [[Aspiring Luddite|merit]] [[Now a Word From Our Sponsors|badges]] and one [[ice cool kid|sidekick]]. |
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− | So. This guide IS for:
| + | ===To Add To the Wiki=== |
− | *Players who have been playing for a while and are interested in getting into farming | + | * hammer recipes with toffee |
− | *Players have been farming for a little while, and want to improve their income | + | * hammer recipes with computers |
− | *Players who have the supernatural ability to bear my writing style | + | * paper mache recipes |
− | So let's get started then.
| + | * toffee recipes x3 |
| + | * feels use |
| + | * training room enemies |
| + | * training room drops |
| + | * gritty enemies |
| + | * gritty item special effects |
| + | * somerset mine introduction |
| + | * somerset mine enemies |
| + | * somerset mine items |
| + | * level 11 shortcut |
| + | * lab assistant + quest |
| + | * pollution merit badge |
| + | * ZOM merit badge |
| + | * that one thing with Burning Ice |
| + | * sleeping dog thing (and other sleeping animals) |
| + | * mind jab thing |
| + | * monster truck thing |
| + | * season's greetings thing? |
| + | * lots more things that escape me |
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− | == Locations ==
| + | My alts are Fire Loving Chicken and Colonel of Truth. The former is a quasi-spading alt (mostly to screw around with crazy ideas). The latter is retired. |
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− | [[Golden Wooden Nickel Casino]]
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− | * Good for low level players, [[Jackpot!]] gives a good sum of chips, at least at first. But that's not what we're here for, now is it?
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− | [[Cube Theater]]
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− | * Good for mid-level players, high droprate of autosell-able items, good chip drops
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− | [[Vincile Building]]
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− | * Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.
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− | [[Castle Hundenswein]]
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− | * Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).
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− | ==Enchantments to get==
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− | Fairly straightforward. In order of greater to lesser utility:
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− | <ul>
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− | <li>[[Item Drop modifiers|+item drop]], [[Chips_Drop_modifiers|+chip find]] are obviously the most important enchantments for farming. </li>
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− | <li>[[Time_modifiers|-Time]] is useful, for getting more fights and thus more items out of each day</li>
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− | <li>[[PP_restorers#PP_Regeneration|+PP/turn]], [[PP_restorers#PP_Returned_from_Damage|+PP/damage]] allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
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− | <li>[[Special_abilities#Improved_Sidekick_Effectiveness|+Sidekick Effectiveness]] gives you a small but still useful boost to either chips or items. It's less of a priority than the above, +chips or +items, though.</li>
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− | <li>And pretty much all enchantments not mentioned above- might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!</li>
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− | </ul>
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− | == Non-Combats==
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− | The Cube | |
− | *The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves. Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.
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− | Castle Hundenswein
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− | *There are two noncombats here. One of them (Behind door number three...) doesn't really give anything interesting. The last option is to skip it, not costing a turn. Do that one.
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− | *The other is [[Forgot to Mention the Crystal Skulls]], in which the second choice yields some delicious [[Lustrous liquid]]. You'll want that for one of the recipes.
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− | == Equipment ==
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− | Neither +%chips or +%items are optimal alone- the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. For instance, the only pair of boots that has either is [[Roderick's Boots]], so you'll be using those, which are +10% chips.
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− | Pick and match from these sets:
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− | +% chips:
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− | *IotM helmet- [[foxy sombrero mask]] +10% chips.
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− | *Helmets -[[royal crown]] +5% chips, imperial diadem +7% chips, +6 FT
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− | *Weapons- [[long arm of the law]], [[longbow of the law]] +5% chips
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− | *Special weapon- [[Fortune]] +25% chips (!)
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− | *Gloves- [[goldfinger gloves]] +7% chips
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− | *IotM boots- [[Roderick's Boots]] +10% chips
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− | *Offhand- [[plastiscanner]] +10% chips
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− | *Accessories: [[[[Xam's pouch of generosity]] +12% chips
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− | +% items:
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− | *Weapons- [[short end of the stick]], [[shortbow of the stick]] +3% items
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− | *Shirt- [[buckskin coat]] +4% items
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− | *Gloves- [[sticky gloves]] +3% items
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− | *Pants- [[barrel of monkeys (monkeys not included)]] +5% items
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− | *Offhand- [[isotope meter]] +10% items
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− | *IotM accessories: [[Hero's Cape]], [[Wolley's Index]] +20% items
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− | *Accessories: [[Phial of Samuels]] +5% items (also +5 PP!), [[binoculars]] +10% items, [[the Recycler's bin]] +8% items
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− | *Transportation: [[light cycle]] +4% items
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− | +% items, specialized:
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− | *Helmet- [[foyal crown]]- very useful if you are farming metal items for whatever reason.
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− | *Offhand- [[cutting torch]]- See above, [[attache case]]- good for SQUID/CTHULHU discs
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− | -time:
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− | *IotM shirt- [[Letter shirt]] -15 sec/turn, [[VHF-1 Exosuit]] -10 sec/turn
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− | *Shirt- [[xentrium breastplate]] -10 sec/turn
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− | *Pants- [[xentrium breeches]] -10 sec/turn
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− | *Shoes- [[Prefontane's shoes]] -10 sec/turn
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− | *Transportation- [[armored pegasus]] -10 sec/turn
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− | +% sidekick:
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− | This can be quite powerful in conjunction with a high-level accountant or noble.
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− | *IotM Accessory: [[Judo kid gloves]] +50% sidekick (!)
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− | *Accessory: [[Lil' Jerk Disguise Kit]] +20% sidekick
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− | Other:
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− | *IotM helmet- [[Virtual Reality helmet]] + computer interaction (possibly more time through [[Prepunctuality]]), bonus stats, +Xp.
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− | *Offhand- [[black box]] (IOUs = sugar cereal = more turns
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− | *IotM Transportation: [[VHF-1 Fighter]]- Why is this? Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations. But more specifically, it gives you 2 to 4 PP every turn (The [[Lexura Infinides D-8]] also grants 2 PP a turn and is just about as useful).
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− | == Class ==
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− | With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalist and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.
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− | == Sidekicks, talismans and software ==
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− | ===Sidekicks===
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− | Fulltime (assumed to be at max effective level):
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− | *[[Race car driver]]- -15 seconds/turn
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− | *[[Extortionist]]- +30% chips
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− | *[[Accountant]] - +100% chips
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− | *[[Hoarder]] - +20% items
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− | (convenient-to-get) Part-time:
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− | *[[Publicist]] - +30% chips
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− | *[[Clockwork kangaroo]]- +30% items
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− | *[[Clockwork ant]]- +50% chips
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− | Iotm:
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− | *[[Grumpy old smuggler]]- +50% chips
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− | *[[Majestic noble]]- +100% chips, +PP
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− | Obviously, go for the IotM sidekicks if you can. Otherwise, the accountant and the clockwork kangaroo are definitely the best choices.
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− | ===Talismans===
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− | * The [[dice keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
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− | * The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' drop. Also gives +2 PP/turn.
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− | * The [[Cat's eye amulet]] gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The [[Upgrade Weapons]] skill's "self-balancing" option works nicely.
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− | If you don't have any of the above, anything that increases your PP regeneration is better than nothing.
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− | ===Software===
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− | Gigantofirm Lookout Calendar and Destitute Dirk's Penny Pincher give small increases -time and +chips. Garcia's Traffic Avoider is also good for getting useful non-combats...
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− | == Caffeine and Sugar ==
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− | Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]]. The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]]. If you're not at the Castle, use eyeball gumballs, or get some [[Frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
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− | If you manage to get your hands on some [[green tea]], they don't give as many turns as Mister Teas, but the chips buff that comes attached is TREMENDOUS at +50% chips.
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− | == Skills to have ==
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− | * [[Aura: Keen Observation]], [[Snout of the Swine]], [[Metal Detector]], [[Echolocation]] - The obvious culprits. +% chips/items is vital.
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− | * [[Nurture vs. Nature]]- For further boosting your sidekick.
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− | * [[Meditation]] and [[Sugar Purifier]]. More turns can't hurt.
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− | * [[Stealth]] and/or [[Aura: Mental Magnetism]]. Also als- wait, what? Yup. When you're in the Castle, half of your noncombats won't cost a turn. The other half should be split between getting Lustrous Liquids and fighting Chemists. The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops. You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips. Both of these will be increased by increasing your noncombat rate.
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− | * [[Aerodynamic Vehicle]] is great if you want to ride your light cycle or armored pegasus to Hundenswein, but you'll of course, need 10 skill points in it to ward off its drawbacks.
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− | == Recipes ==
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− | There are two recipes that will come in handy for farming in the Castle. The first is the [[Clockwork kangaroo]], which increases item drops, and is created by combining a [[Clockwork core]] and a [[Xentrium crossbow]]. The other is the [[Philtre of fortune]], created by combining Lustrous Liquid and Golden Powder.
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My alts are Fire Loving Chicken and Colonel of Truth. The former is a quasi-spading alt (mostly to screw around with crazy ideas). The latter is retired.