Difference between revisions of "Practice Makes Better"
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|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures. | |desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures. | ||
+ | ''If +melee damage is higher than +ranged and +spell damage:'' | ||
− | + | By the time the bout is over, you've had an excellent physical workout. You gain '''3 strength'''. | |
− | By the | ||
− | '' | + | ''If +ranged damage is higher than +melee and +spell damage:'' |
− | + | By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''. | |
− | By the | ||
− | '' | + | ''If +spell damage is higher than +melee and +ranged damage:'' |
− | |||
By the time you've finished sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''. | By the time you've finished sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''. | ||
− | ''or'' | + | ''If no +ranged, +melee, or +spell damage is present:'' |
− | |||
It's a good all-around workout, and you walk away feeling better for the experience. | It's a good all-around workout, and you walk away feeling better for the experience. | ||
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==Notes== | ==Notes== | ||
*Ties are handled in the following manner: | *Ties are handled in the following manner: | ||
− | + | **+melee damage gets priority over +ranged and +spell damage. | |
− | + | **+spell damage gets priority over +ranged damage. | |
*+% values have no effect on the outcome. | *+% values have no effect on the outcome. | ||
*+weapon damage also has no effect on the outcome. | *+weapon damage also has no effect on the outcome. |
Latest revision as of 12:43, 7 November 2011
As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
If +melee damage is higher than +ranged and +spell damage:
By the time the bout is over, you've had an excellent physical workout. You gain 3 strength.
If +ranged damage is higher than +melee and +spell damage:
By the end of the match you feel you've really enhanced your reaction time. You gain 3 reflexes.
If +spell damage is higher than +melee and +ranged damage:
By the time you've finished sparring, your understanding of strategy has been deepened. You gain 3 intellect.
If no +ranged, +melee, or +spell damage is present:
It's a good all-around workout, and you walk away feeling better for the experience.
You gain 90-110 experience.
Location(s)
Notes
- Ties are handled in the following manner:
- +melee damage gets priority over +ranged and +spell damage.
- +spell damage gets priority over +ranged damage.
- +% values have no effect on the outcome.
- +weapon damage also has no effect on the outcome.
- In the case of the passive skill Sniper you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.