Difference between revisions of "Upgrade Armor"

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{{underconstruction|comment=Needs use text,Effect %s}}
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{{skill
Go back to [[Gadgeteer]]
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|skillid=102
=Upgrade Armor=
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|name=Upgrade Armor
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|class=Gadgeteer
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|level=2
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|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
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|type=Noncombat Skill
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|effect=!
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|ppcost=5}}
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==When Used==
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''When no armor upgrade is active:''
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How would you like to upgrade your armor?
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[[Upgrade Armor: Resistance|Resistance]]<br>
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You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
  
Allows you to add improvements to your armor which will temporarily increase its effectiveness.
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[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br>
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You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
  
Noncombat Skill<br>
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[[Upgrade Armor: Motorized|Motorized]]<br>
Cost: 5 PP
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You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
  
This skill is obtained from the [[Heroes' Guild]] after training to become a level 2 [[Gadgeteer]].
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''When [[Upgrade Armor: Resistance]] is active:''
 
This skill allows the user to improve their armor in one of three categories temporarily:
 
  
Without the skill '[[Improved Tinkering]]' the user is given three choices: <br>
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You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
Choosing 'fireproofing' currently decreases fire damage by an unknown amount.<br>
 
Choosing 'damage absorption' increases armor power by a currently unknown amount.<br>
 
Choosing 'improve reflexes' gives a +5 increase to reflexes.
 
  
Each effect lasts for 30 minutes.
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''When [[Upgrade Armor: Superabsorbance ]] is active:''
  
With the skill '[[Improved Tinkering]]' the user is given three different options when upgrading their armor:<br>
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You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
Choosing 'resistance' increases resistance to all elements by 10%.<br>
 
Choosing 'superabsorbance' increases armor power by a currently unknown amount.<br>
 
Choosing 'initiative' increases initiative by a currently unknown amount, and increases reflexes by 8
 
  
Each effect last for 45 minutes.
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''When [[Upgrade Armor: Motorized]] is active:''
  
Each of these effects can be shaken off in the character menu.
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You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
==When Used==
 
Without the skill '[[Improved Tinkering]]' the user is given three choices: <br>
 
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)<br>
 
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)<br>
 
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)<br>
 
  
With the skill '[[Improved Tinkering]]' the user is given three different options when upgrading their armor:<br>
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==Notes==
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.<br>
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)<br>
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* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)<br>
 
[[category:Buff]]
 

Latest revision as of 09:29, 29 May 2011

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no armor upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes