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{{needsspading|Effects, formulae}}  | {{needsspading|Effects, formulae}}  | ||
{{Sidekick  | {{Sidekick  | ||
|name=Minstrel  | |name=Minstrel  | ||
|image=minstrel.jpg  | |||
|id=29  | |id=29  | ||
|desc=After playing one too many videogames, your sidekick resolved to pick up the lute and become your living soundtrack.  | |desc=After playing one too many videogames, your sidekick resolved to pick up the lute and become your living soundtrack.  | ||
|cap=20  | |||
|source=Minstrel's Story hint book  | |source=Minstrel's Story hint book  | ||
|ability=Attracts villains, attacks enemies, and inspires you  | |ability=Attracts villains, attacks enemies, and inspires you  | ||
|msg=''During combat, every turn one of the following:''  | |msg=''During combat, every turn one of the following:''  | ||
*<name> tries to sing a song of your great exploits, but can't get the lute to stay in tune.  | *<name> tries to sing a song of your great exploits, but can't get the lute to stay in tune.  | ||
*<name> sings a song of your great exploits. Your opponent is shaken to the core, suffering {{element|psychic|X}} You don't remember doing most of those things, but your spirits are raised by '''Y HP'''.  | *<name> sings a song of your great exploits. Your opponent is shaken to the core, suffering {{element|psychic|X}} You don't remember doing most of those things, but your spirits are raised by '''Y HP'''.  | ||
''At the end of encounters:''  | ''At the end of encounters:''  | ||
*<name> plays an extended version of "<heroname> is not afraid to get killed in nasty ways."  | *<name> plays an extended version of "<heroname> is not afraid to get killed in nasty ways."  | ||
*<name> looks around, calling out, "Yoo-hoo! Villains!"  | *<name> looks around, calling out, "Yoo-hoo! Villains!"  | ||
*<name> improvises a new tune titled "Villains beware! <heroname> stalks the night!"  | *<name> improvises a new tune titled "Villains beware! <heroname> stalks the night!"  | ||
*With a derisive laugh, <name> smirks, "Thou hast best hide, villainous blackguards! <heroname> shall smite thee!"  | *With a derisive laugh, <name> smirks, "Thou hast best hide, villainous blackguards! <heroname> shall smite thee!"  | ||
*<name> finds the toughest person around and whispers "<heroname> mostly comes at night. Mostly."  | *<name> finds the toughest person around and whispers "<heroname> mostly comes at night. Mostly."  | ||
*<name> whispers to your defeated foe "<heroname> mostly comes at night. Mostly."  | *<name> whispers to your defeated foe "<heroname> mostly comes at night. Mostly."  | ||
*<name> spreads word of your exploits far and wide.  | *<name> spreads word of your exploits far and wide.  | ||
''If combat was fled:''  | |||
*<name> strums the lute and sings "Brave Sir <heroname> bravely ran away, away!" as you flee the scene.  | |||
}}  | }}  | ||
==References==  | ==References==  | ||
* The first after-combat message   | * The first after-combat message and the fleeing message refer to the "inspiring" songs played by Sir Robin's minstrels in ''{{wikipedia|Monty Python and the Holy Grail}}''.  | ||
* The fifth after-combat message refers to a scene in ''{{wikipedia|Aliens (film)|Aliens}}'' in which Newt whispers a warning to Ripley.  | * The fifth after-combat message refers to a scene in ''{{wikipedia|Aliens (film)|Aliens}}'' in which Newt whispers a warning to Ripley.  | ||
[[Category:HP   | [[Category:HP Regeneration]][[Category:Villain Encounter modifiers]]  | ||
Latest revision as of 02:36, 2 May 2015
| This page contains some non specific data which NEEDS SPADING: Effects, formulae  | 
Minstrel
After playing one too many videogames, your sidekick resolved to pick up the lute and become your living soundtrack.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: Minstrel's Story hint book
Behavior
Ability: Attracts villains, attacks enemies, and inspires you
Messages
During combat, every turn one of the following:
- <name> tries to sing a song of your great exploits, but can't get the lute to stay in tune.
 - <name> sings a song of your great exploits. Your opponent is shaken to the core, suffering X (psychic) damage You don't remember doing most of those things, but your spirits are raised by Y HP.
 
At the end of encounters:
- <name> plays an extended version of "<heroname> is not afraid to get killed in nasty ways."
 - <name> looks around, calling out, "Yoo-hoo! Villains!"
 - <name> improvises a new tune titled "Villains beware! <heroname> stalks the night!"
 - With a derisive laugh, <name> smirks, "Thou hast best hide, villainous blackguards! <heroname> shall smite thee!"
 - <name> finds the toughest person around and whispers "<heroname> mostly comes at night. Mostly."
 - <name> whispers to your defeated foe "<heroname> mostly comes at night. Mostly."
 - <name> spreads word of your exploits far and wide.
 
If combat was fled:
- <name> strums the lute and sings "Brave Sir <heroname> bravely ran away, away!" as you flee the scene.
 
References
- The first after-combat message and the fleeing message refer to the "inspiring" songs played by Sir Robin's minstrels in Monty Python and the Holy Grail.
 - The fifth after-combat message refers to a scene in Aliens in which Newt whispers a warning to Ripley.
 
