Difference between revisions of "The Girl Two Doors Down"

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|hit3=She reveals your one weakness, which she apparently learned from the guys who live next to her. Noooooooo! {{hitnote|{{element|psychic|}}}}
 
|hit3=She reveals your one weakness, which she apparently learned from the guys who live next to her. Noooooooo! {{hitnote|{{element|psychic|}}}}
 
|miss1=She tries to scare a bunch of geese into you, but they just hiss at her. Man, geese are even jerks to villains.
 
|miss1=She tries to scare a bunch of geese into you, but they just hiss at her. Man, geese are even jerks to villains.
|miss2=
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|miss2=She asks why you don't ever have her over to to play games anymore then, but you explain it's the whole "villain thing."
 
|miss3=She reveals a lump of [[cryptonase]], exclaiming that she's found your one weakness. You patiently explain that she's thinking of someone else and that she shouldn't pick things up in the sewers.
 
|miss3=She reveals a lump of [[cryptonase]], exclaiming that she's found your one weakness. You patiently explain that she's thinking of someone else and that she shouldn't pick things up in the sewers.
 
|xp=(8*Level, cap 400)
 
|xp=(8*Level, cap 400)
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|newres={{res|none}}
 
|newres={{res|none}}
 
}}
 
}}
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==References==
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* The name of the villain is an altered version of the "{{wikipedia|girl next door}}" archetype.
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* The first hit and miss messages refer to a scene in the movie ''{{wikipedia|Indiana Jones and the Last Crusade}}'' in which Henry Jones, Sr. uses an umbrella to scare a flock of seagulls.
 
{{villain|static}}
 
{{villain|static}}

Latest revision as of 00:39, 31 January 2016

Girl-two-doors.jpg
The Girl Two Doors Down

You are fighting The Girl Two Doors Down.

This is the girl two doors down, who doesn't get noticed because the cute and wholesome girl next door gets all the attention. Lonely and ignored, she took up a life of crime in order to get some attention, whatever it takes.
Your opponent attacks ...

Hit messages:

  • Failing to find any seagulls, she scares a bunch of geese into you with her umbrella.
  • She asks why you don't ever have her over to to play games anymore then, while you're trying to explain yourself, punches you right in the gut.
  • She reveals your one weakness, which she apparently learned from the guys who live next to her. Noooooooo! (psychic) damage



She hits you for X damage.

Critical hit message:

Your opponent has a critical hit! She hits you for X damage.



Miss messages:

  • She tries to scare a bunch of geese into you, but they just hiss at her. Man, geese are even jerks to villains.
  • She asks why you don't ever have her over to to play games anymore then, but you explain it's the whole "villain thing."
  • She reveals a lump of cryptonase, exclaiming that she's found your one weakness. You patiently explain that she's thinking of someone else and that she shouldn't pick things up in the sewers.



Fumble messages:

Your foe fumbles! She takes X damage.


Victory! You beat up your foe and win the combat!


Chips-white.gif You gain ?-45-198-? chips.

You gain (8*Level, cap 400) experience.

You got an item: gothy black dress Two-doors-down-dress.gif (Guaranteed Drop)







Known resistances/weaknesses

Verified to have no resistances or weaknesses.


Locations

References

  • The name of the villain is an altered version of the "girl next door" archetype.
  • The first hit and miss messages refer to a scene in the movie Indiana Jones and the Last Crusade in which Henry Jones, Sr. uses an umbrella to scare a flock of seagulls.
Villain.png This enemy is a static Villain.