Difference between revisions of "Upgrade Armor"

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(Effect Descriptions)
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{{underconstruction|comment=Needs effect %s}}
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{{skill
 
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|skillid=102
Allows you to add improvements to your armor which will temporarily increase its effectiveness.
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|name=Upgrade Armor
 
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|class=Gadgeteer
Noncombat Skill<br>
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|level=2
Cost: 5 PP
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|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
 
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|type=Noncombat Skill
This skill is obtained from the [[Heroes' Guild]] after training to become a level 2 [[Gadgeteer]].
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|effect=!
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|ppcost=5}}
 
   
 
   
 
==When Used==
 
==When Used==
''Without [[Improved Tinkering]]'':<br>
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''When no armor upgrade is active:''
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)
 
*-?% fire damage
 
 
 
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)
 
*+?% armor power
 
 
 
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)
 
*+5 Reflexes
 
 
 
  
''With [[Improved Tinkering]]'':<br>
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How would you like to upgrade your armor?
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
 
*+10% resistance to all elements
 
  
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)
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[[Upgrade Armor: Resistance|Resistance]]<br>
*+? armor protection
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You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
  
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)
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[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br>
*+8 Reflexes, +?% initiative
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You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
  
==Effect Descriptions==
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[[Upgrade Armor: Motorized|Motorized]]<br>
''Non-[[Improved Tinkering]] skills''
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You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
  
'''Upgrade Armor: Fireproofing'''
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''When [[Upgrade Armor: Resistance]] is active:''
  
?
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You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
  
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''When [[Upgrade Armor: Superabsorbance ]] is active:''
  
'''Upgrade Armor: Damage absorption'''
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You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
  
?
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''When [[Upgrade Armor: Motorized]] is active:''
  
 
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You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
'''Upgrade Armor: Improve reflexes'''
 
 
 
?
 
 
 
 
 
''[[Improved Tinkering]] skills<br>
 
'''Upgrade Armor: Resistance'''
 
 
 
A high-tech coating protects you from all manner of elements.
 
 
 
 
 
'''Upgrade Armor: Superabsorbence'''
 
 
 
High-tech shock absorbers soak up a significant amount of damage.
 
 
 
 
 
'''Upgrade Armor: Initiative'''
 
 
 
High-tech intelligent micromotors greatly increase your reflexive abilities.
 
  
 
==Notes==
 
==Notes==
Only one of these effects can be active at a time and each can be shaken off in the character menu.
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
 
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* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].
Back to [[Gadgeteer]]<br>
 
 
 
[[category:Noncombat_Skill]]
 

Latest revision as of 09:29, 29 May 2011

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no armor upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes