Difference between revisions of "Upgrade Armor"

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(Added basic effect messages)
m (base should be 30 min)
 
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{{underconstruction|comment=Needs effect %s}}
 
 
{{skill
 
{{skill
 
|skillid=102
 
|skillid=102
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|class=Gadgeteer
 
|class=Gadgeteer
 
|level=2
 
|level=2
|desc=Allows you to add improvements to your armor which will increase its effectiveness.
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|desc=Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
 
|type=Noncombat Skill
 
|type=Noncombat Skill
 +
|effect=!
 
|ppcost=5}}
 
|ppcost=5}}
 
   
 
   
 
==When Used==
 
==When Used==
''Without [[Improved Tinkering]]'':<br>
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''When no armor upgrade is active:''
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.
 
*+15% fire resistance
 
  
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.
+
How would you like to upgrade your armor?
*+?% armor power
 
  
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.
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[[Upgrade Armor: Resistance|Resistance]]<br>
*+5 Reflexes
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You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
  
 +
[[Upgrade Armor: Superabsorbance|Superabsorbance]]<br>
 +
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
  
''With [[Improved Tinkering]]'':<br>
+
[[Upgrade Armor: Motorized|Motorized]]<br>
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
+
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
*+10% resistance to fire, ice, and electric
 
  
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.
+
''When [[Upgrade Armor: Resistance]] is active:''
*+? armor protection
 
  
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.
+
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
*+8 Reflexes, +?% initiative
 
  
==Effect Descriptions==
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''When [[Upgrade Armor: Superabsorbance ]] is active:''
''Non-[[Improved Tinkering]] skills''
 
  
'''Upgrade Armor: Fireproofing'''
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You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
  
A fireproof coating on your armor will protect you somewhat from excessive heat.
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''When [[Upgrade Armor: Motorized]] is active:''
  
 
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You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
'''Upgrade Armor: Damage absorption'''
 
 
 
Extra padding in your armor reduces the amount of damage you take.
 
 
 
 
 
'''Upgrade Armor: Improve reflexes'''
 
 
 
Mechanized joints and powered limbs means your reflexes get considerably better.
 
 
 
 
 
''[[Improved Tinkering]] skills<br>
 
'''Upgrade Armor: Resistance'''
 
 
 
A high-tech coating protects you from all manner of elements.
 
 
 
 
 
'''Upgrade Armor: Superabsorbence'''
 
 
 
High-tech shock absorbers soak up a significant amount of damage.
 
 
 
 
 
'''Upgrade Armor: Initiative'''
 
 
 
High-tech intelligent micromotors greatly increase your reflexive abilities.
 
  
 
==Notes==
 
==Notes==
Only one of these effects can be active at a time and each can be shaken off in the character menu.
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* X is 30 + T, where T is 10 if one has [[Improved Tinkering]], plus the number of {{skillPoint}}s invested in [[Improved Tinkering]].
 +
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired [[Improved Tinkering]].

Latest revision as of 09:29, 29 May 2011

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

When no armor upgrade is active:

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Motorized
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

When Upgrade Armor: Resistance is active:

You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)

When Upgrade Armor: Superabsorbance is active:

You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)

When Upgrade Armor: Motorized is active:

You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)

Notes