Difference between revisions of "Talk:Foe Toughness modifiers"

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Now I have found that with +1 foe toughness the foe gains 1hp and with +7 foe toughness the foe gains 7hp, but when I did 8 foe toughness the foe still only gained 7 hp. I didn't have any more turns and couldn't get any more foe toughness so will have to try to spade more later.
 
Now I have found that with +1 foe toughness the foe gains 1hp and with +7 foe toughness the foe gains 7hp, but when I did 8 foe toughness the foe still only gained 7 hp. I didn't have any more turns and couldn't get any more foe toughness so will have to try to spade more later.
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[[User:Zillow|Zillow]]
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"Offense, defense, to-hit, and dodge are the basic stats of foes, along with XP and HP
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It may be safe to assume that increasing toughness affects all of them to some extent or the other" said by Ryme.
 
[[User:Zillow|Zillow]]
 
[[User:Zillow|Zillow]]

Revision as of 15:26, 18 April 2009

Ok, I have been spading this a little and here is what I have for certain so far, for every foe toughness you have it's divided by 2 and rounded up and then added to the amount of xp gained at the end of the battle, so if you fight a big thug with +15 foe toughness equipped then instead of the usual 7 xp gained you will get 15/2=7.5 rounded up equals 8 so 15 xp instead of 7. If this was all it would do that would be amazing but unfortunatly it says +foe toughness not +xp so we need to spade how the foe gets tougher. Zillow

Now I have found that with +1 foe toughness the foe gains 1hp and with +7 foe toughness the foe gains 7hp, but when I did 8 foe toughness the foe still only gained 7 hp. I didn't have any more turns and couldn't get any more foe toughness so will have to try to spade more later. Zillow

"Offense, defense, to-hit, and dodge are the basic stats of foes, along with XP and HP It may be safe to assume that increasing toughness affects all of them to some extent or the other" said by Ryme. Zillow