Difference between revisions of "Tame"
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==Notes== | ==Notes== | ||
− | * Foes which can be tamed are marked as such in the notes section. | + | * [[:Category:Tameable Foes|Foes which can be tamed]] are marked as such in the notes section. |
* All "animals" can be tamed, including legendary and extinct ones (e.g. the ones from [[Triassic Park and Bestiary]]). | * All "animals" can be tamed, including legendary and extinct ones (e.g. the ones from [[Triassic Park and Bestiary]]). | ||
* Foes which are part human part animal, e.g. [[femticore]] cannot be tamed. | * Foes which are part human part animal, e.g. [[femticore]] cannot be tamed. |
Revision as of 11:27, 16 October 2010
Taming is an innate Naturalist skill. When fighting an animal -- a rat or fish, for example -- A Naturalist can try to Tame the animal. Taming an animal yields 50% more XP than defeating it in combat, but the creature will not drop items.
When Used
If you fail:
You squat down and extend a hand, trying to make friends with the critter. Despite your best efforts, it continues to act like it thinks you're food.
If you succeed:
You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe!
If used when not a Naturalist, or against a foe that is not an animal
Either you're not a naturalist, or that's not an animal. Either way, your opponent responds poorly to what seems to be taunting. Think about it. Would you like to be whistled at and talked to in a funny voice?
Notes
- Foes which can be tamed are marked as such in the notes section.
- All "animals" can be tamed, including legendary and extinct ones (e.g. the ones from Triassic Park and Bestiary).
- Foes which are part human part animal, e.g. femticore cannot be tamed.
References
- The success text references the method used by Crocodile Dundee.