Difference between revisions of "Talk:Triassic Park and Bestiary"

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m (added 118 turns of data)
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I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats.  Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. [[User:Cristiona|Cristiona]]
 
I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats.  Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. [[User:Cristiona|Cristiona]]
 
: I have all four +noncombat and get combats roughly half of the time. --[[User:PKProStudio|PKProStudio]] 13:02, 15 December 2009 (UTC)
 
: I have all four +noncombat and get combats roughly half of the time. --[[User:PKProStudio|PKProStudio]] 13:02, 15 December 2009 (UTC)
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Slowly spading the combat rate.
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Current data: {{statrate|118|100}} [[User:Edivad|Edivad]] 07:31, 19 December 2010 (PST)

Revision as of 07:31, 19 December 2010

I missed the lump of carmot while wearing +13% item drop modifiers (isotope meter & sticky gloves)... if all works as advertised, that is impossible for a >=90% drop rate on carmot (90x113>100). I suppose that item drops might cap at <100% (eg 95%), but that would mess up the ultra-rares. --Tycho Everett 23:59, 17 July 2008 (MST)


I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats. Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. Cristiona

I have all four +noncombat and get combats roughly half of the time. --PKProStudio 13:02, 15 December 2009 (UTC)


Slowly spading the combat rate. Current data: (84.7% ± 6.6%) Edivad 07:31, 19 December 2010 (PST)