Difference between revisions of "Trample of the Rhino"

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(Notes)
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==Notes==
 
==Notes==
 
* Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
 
* Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
* To-hit is increased by 10 + 2*S + (level), capped at 50.
+
* To-hit is increased by 10 + 2*S + level, capped at 50.
 
* Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40.
 
* Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40.
 
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:
 
* Ineffective against [[:Category:Frusion Enemies|frusion enemies]]. Instead you get a regular hit attempt with a message:

Revision as of 03:06, 12 March 2010

Go to Naturalist Skills (level 10 skill, trained at the Training Room)

Trample of the Rhino

Using the power of the rhinoceros, you add precision targeting and a vicious trample to the end of your attack, dealing a great amount of additional damage.

Moderately increased to-hit ability
Moderately increased weapon damage

Combat Skill
Cost: 9 PP

When Used

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling them underfoot.

Notes

  • Weapon damage is multiplied by 2.5 + (S/10), where S is the number of skill points invested.
  • To-hit is increased by 10 + 2*S + level, capped at 50.
  • Prior to the introduction of skill points, weapon damage was tippled and to-hit was increased by 15 + level, capped at 40.
  • Ineffective against frusion enemies. Instead you get a regular hit attempt with a message:

Channeling the spirit of the rhinoceros you charge your opponent with the intention of trampling it underfoot, but trampling isn't very effective against pure energy.