Difference between revisions of "Upgrade Armor"
Line 11: | Line 11: | ||
==When Used== | ==When Used== | ||
+ | ''When no weapon upgrade is active:'' | ||
+ | |||
How would you like to upgrade your armor? | How would you like to upgrade your armor? | ||
Line 21: | Line 23: | ||
[[Upgrade Armor: Motorized| Initiative]]<br> | [[Upgrade Armor: Motorized| Initiative]]<br> | ||
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.) | You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.) | ||
+ | |||
+ | ''When [[Upgrade Armor: Resistance]] is active:'' | ||
+ | |||
+ | You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.) | ||
+ | |||
+ | ''When [[Upgrade Armor: Superabsorbance ]] is active:'' | ||
+ | |||
+ | You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.) | ||
+ | |||
+ | ''When [[Upgrade Armor: Motorized]] is active:'' | ||
+ | |||
+ | You retune the high-tech micromotors to{{typo}} your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.) | ||
+ | |||
==Notes== | ==Notes== | ||
− | |||
− | |||
* X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]]. | * X is impacted, in some still unrevealed way, by the number of skill points invested in [[Improved Tinkering]]. | ||
* Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill. | * Prior to the introduction of skill points, X was 45. In addition, the options available were [[Upgrade Armor: Fireproof | Fireproof]], [[Upgrade Armor: Absorption | Absorption]] and [[Upgrade Armor: Reflexes | Improved Reflexes]], which were improved to the current set when one acquired the [[Improved Tinkering]] skill. |
Revision as of 02:08, 9 March 2010
This page relates to a reported minor bug: Motorized is labeled "Initiative" |
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.
Cost: 5 PP
When Used
When no weapon upgrade is active:
How would you like to upgrade your armor?
Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).
Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)
Initiative
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)
When Upgrade Armor: Resistance is active:
You renew the finish of your armor coating, increasing its useful lifetime. (Added for X minutes.)
When Upgrade Armor: Superabsorbance is active:
You patch the padding on your armor, ensuring it will last longer. (Added for X minutes.)
When Upgrade Armor: Motorized is active:
You retune the high-tech micromotors to[sic] your armor, increasing their useful lifetime by quite a bit. (Added for X minutes.)
Notes
- X is impacted, in some still unrevealed way, by the number of skill points invested in Improved Tinkering.
- Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired the Improved Tinkering skill.