Difference between revisions of "Talk:Aerodynamic Vehicle"
The Gannet (talk | contribs) m |
The Gannet (talk | contribs) m |
||
Line 25: | Line 25: | ||
Max: +1 vehicle range, no effect on turn length | Max: +1 vehicle range, no effect on turn length | ||
[[User:Cristiona|Cristiona]] | [[User:Cristiona|Cristiona]] | ||
+ | |||
must have misread my time, sorry lol [[User:The Gannet|The Gannet]] | must have misread my time, sorry lol [[User:The Gannet|The Gannet]] | ||
+ | |||
Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry | Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry |
Revision as of 22:19, 28 May 2011
Aerodynamic Vehicle
A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. Anything but your own two feet.
Extended vehicle range, at the cost of turn length (reduced with skill points)
Noncombat Skill Cost: 12 PP The Gannet 14:42, 28 May 2011 (PDT)
use message: You apply some speed fins and mechanized racing stripes to your vehicle, increasing its aerodynamic properties to improve its range. (Added for 30 minutes.)
costs 12pp The Gannet before casting: 4.42 minutes/turn. nothing equiped to decrease time, have heroic efficiency. level 11 using jetpack after: with 0 sp in it 4.92 minutes a turn ...so thats +50 seconds to turn length with 0sp The Gannet
Quoth the game manual:
Equation: +1 vehicle range; +30 - (3X) seconds turn length Max: +1 vehicle range, no effect on turn length
must have misread my time, sorry lol The Gannet
Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry