Difference between revisions of "Talk:Minstrel"
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It makes the wandering/static villain encounters happen more often. Up to you guys to spade out exactly how much more often. --[[User:Harry Dresden|Harry Dresden]] 18:14, 2 November 2011 (PDT) | It makes the wandering/static villain encounters happen more often. Up to you guys to spade out exactly how much more often. --[[User:Harry Dresden|Harry Dresden]] 18:14, 2 November 2011 (PDT) | ||
+ | |||
+ | Do we still need to turn the villain encounters 'on'? --[[User:Lxndr|Lxndr]] 07:49, 4 November 2011 (PDT) |
Revision as of 06:49, 4 November 2011
It looks like the HP recovered is influenced by the damage dealt. I've observed a damage ranged of 30-36 so far with a capped minstrel. From what I've seen the HP recovered appears to be "Damage/5" and the result is always rounded up. Presently these are the results I've observed:
Damage dealt | HP recovered |
30 | 6 |
31 | 7 |
32 | 7 |
33 | 7 |
34 | 7 |
35 | 7 |
36 | 8 |
1 | 1 |
66 | 14 |
I'll keep checking though to see if I get any differing results after rollover. --Valmo 15:50, 1 November 2011 (PDT)
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"attracts villains"
is this +Combat or +chance of wandering and static villains? the description of actions like spreads tales of your exploits sounds like the same thing the reporter adventure in down town does...
anybody who owns it clarify or not spaded yet?The Gannet
It makes the wandering/static villain encounters happen more often. Up to you guys to spade out exactly how much more often. --Harry Dresden 18:14, 2 November 2011 (PDT)
Do we still need to turn the villain encounters 'on'? --Lxndr 07:49, 4 November 2011 (PDT)