Difference between revisions of "Talk:Nutcracker's hat"

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m (spading data and assumptions on real values)
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*205 shells
 
*205 shells
  
Firing chance: {{statrate|1569|438|+}}
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Firing chance: {{statrate|1569|438}}
 +
 
 +
When item drops chances are:
 +
 
 +
*candied {{statrate|438|34}}
 +
*chockfullo {{statrate|438|30}}
 +
*roasting {{statrate|438|50}}
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*water {{statrate|438|55}}
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*wallnut {{statrate|438|64}}
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*shells {{statrate|438|205}}
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 +
Based on this experimental data I'd say the firing rate is 30%.<br>Also, based on the proportions for the amounts on my main who has hundreds of each I'd say that when it fires, the real chances are:
 +
 
 +
* 8% candied
 +
* 8% chockfullo
 +
* 12% roasting
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* 12% water
 +
* 15% wallnut
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* 45% shells
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 +
Please let me know if you agree with these assumptions (or if you can confirm them :P) so I can add it to the page. --[[User:Patojonas|Patojonas]] 10:31, 16 May 2012 (PDT)

Revision as of 09:31, 16 May 2012

prevents serious injuries: whats that mean? stop enemy critical hits or no beat up debuffs or something? — Preceding unsigned comment added by The Gannet

  • When I was beaten up by a Rock'em bot, I got this message: Without your protective gear that would have been a really bad beating. Not that this was a good beating mind you, but it could have been worse. Sanjuro 17:46, 19 March 2012 (PDT)
  • Yep, i noticed a while ago in my alts, that a message like that shows up when a bad effect is prevented. I think that it also prevents the lost of XP, but I suppose that and aditional time losses need to be spaded. --Patojonas 08:52, 20 March 2012 (PDT)

Looks like this hat also has some interaction with critical hits. I received the following text in addition to the PP recovery message from my kilt:

You attack ... leading off with the Nutcracker's signature headbutt, you daze your foe ...
You attack ... charging in hat first, you confuse your foe beyond words ...

I initially though it could stun but after some testing I never observed any stunning. The next best guess I have is that it carries some sort of deleveling effect. --Valmo 14:07, 24 December 2011 (PST)

Item drop chances spadings

From a total of 1569 adventures I got 438 items:

  • 34 candied
  • 30 chockfullo
  • 50 roasting
  • 55 water
  • 64 wallnut
  • 205 shells

Firing chance: (27.9% ± 2.3%)

When item drops chances are:

  • candied (7.8% ± 2.6%)
  • chockfullo (6.8% ± 2.4%)
  • roasting (11.4% ± 3%)
  • water (12.6% ± 3.2%)
  • wallnut (14.6% ± 3.4%)
  • shells (46.8% ± 4.8%)

Based on this experimental data I'd say the firing rate is 30%.
Also, based on the proportions for the amounts on my main who has hundreds of each I'd say that when it fires, the real chances are:

  • 8% candied
  • 8% chockfullo
  • 12% roasting
  • 12% water
  • 15% wallnut
  • 45% shells

Please let me know if you agree with these assumptions (or if you can confirm them :P) so I can add it to the page. --Patojonas 10:31, 16 May 2012 (PDT)