MechaPinata guards: Difference between revisions

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|newres={{res|fire|50|+}}<br>{{res|electric|50}}
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|loc1=League Battlefield
|loc1=League Battlefield
|item1=general's baton|image1=generalsbaton.gif|drop1=notes
|item2=rallying flag|image2=rallyingflag.gif|drop2=notes
|item3=MechaMache|image3=mechamache.gif|drop3=notes
|item4=MechaGelt|image4=mechagelt.gif|drop4=notes
|item5=sugar water cooler|image5=sugarwatercooler.gif|drop5=notes
|item6=jumbo jawbreaker|image6=jumbojawbreaker.gif|drop6=notes
}}
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Revision as of 22:34, 25 December 2012

MechaPinata guards

You are fighting the MechaPinata guards.

A pair of MechaPinata soldiers bar your way deeper into the horde.
Your opponent attacks ...

Hit messages:

  • The pinatas pull out little batons and beat you with them. Oh, bitter irony! damage+ (psychic) damage
  • The guards stampede you. Granted, there are only two of them, so it's more just "stomped on you."
  • One of the guards circles around behind you while the other bullrushes (pinatarushes?) you over the first.


They hit you for X damage.

Critical hit message:

Your opponent has a critical hit! They hit you for X damage.



Miss messages:

  • The pinatas pull out little batons, then drop them when they realize what they're doing.
  • The guards try to stampede you, but there just aren't enough of them.
  • The guards circle around you like low-budget ninjas, but neither can find a good opening.


Fumble messages:

Your foe fumbles! They takes X damage.



You found an item for your League Vault: general's baton (See Notes)
You found an item for your League Vault: rallying flag (See Notes)
You found an item for your League Vault: MechaMache (See Notes)
You found an item for your League Vault: MechaGelt (See Notes)
You found an item for your League Vault: sugar water cooler (See Notes)
You found an item for your League Vault: jumbo jawbreaker (See Notes)




Known resistances/weaknesses

50% weak to fire damage.
50% resistant to electric damage.

Locations

Notes

  • A total of 100 MechaPinatas need to be defeated to successfully thwart the invasion. The number of MechaPinatas each foe counts as can be seen here.
  • Fighting this foe while having a baseball bat equipped is enough to add it to the number of MechaPinatas batted, in the records. So far unknown effect.
  • Having MechaPinata gear equipped and/or a Mechapinata!! sidekick allows you to skip some foes. A list of the MechaPinata gear can be found here and the foes you can skip in here.
  • At the start of each fight, there's the following message:
You dive into the <status> horde.
if you have at least one MechaPinata gear equipped but aren't using the Mechapinata!! as your sidekick, the message is replaced by:
You sneak behind enemy lines into the <status> horde. It takes a while for them to see through your cunning disguise.
if you have a Mechapinata!! sidekick, the message is replaced by:
You hide within your mechapinata, sneaking behind enemy lines into the <status> horde.
  • Where <status> depends on how many MechaPinatas have been defeated so far and can be one of the following:
None defeated: undisturbed
1 to 9 defeated: massive
10 to 19 defeated: unbroken
20 to 29 defeated: fierce
30 to 39 defeated: cautious
40 to 49 defeated: <blank>
50 to 59 defeated: stampeding
60 to 69 defeated: mired
70 to 79 defeated: struggling
80 to 89 defeated: thinning
90 to 99 defeated: remarkably sparse
  • Stunning is less effective and lasts half as long, with the message:
Your opponent is too stunned to act, but is shaking it off faster than you expected.