Difference between revisions of "Tame"
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(although this isn't a "Naturalist skill" - not shown on Nat's character sheet, etc.) |
(→Effects: corrected) |
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==Effects== | ==Effects== | ||
− | When successful, results in combat victory. Taming yields an additional 50% XP, but the animal does not drop items. | + | When successful, results in combat victory. Taming yields an additional 50% XP (rounded down), but the animal does not drop items. |
==When Used== | ==When Used== | ||
:''If it works:'' | :''If it works:'' | ||
You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe! | You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe! |
Revision as of 09:01, 9 July 2008
Go to Naturalist Skills (level 0 skill, starting skill)
Skill ID: N/A
Tame
Naturalists also have an additional option in some combats; if fighting an animal -- a rat or fish, for example -- A Naturalist can try to Tame the animal. Taming an animal yields 50% more XP than defeating it in combat, but the creature will not drop items.
Unspecified effect!
Combat SkillEffects
When successful, results in combat victory. Taming yields an additional 50% XP (rounded down), but the animal does not drop items.
When Used
- If it works:
You stretch out your hand, making a fist but extending your pinky and thumb. You make an odd keening noise while slowly rotating your fist back and forth. The trick works, and the animal decides you're a friend instead of a foe!