Melee Weapons Summary Table: Difference between revisions

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== Melee Weapons Summary Table ==
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"
|+style="font-size:150%"|Melee weapons
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! '''Item'''
! '''Item''' !! '''Power''' !! '''Level Required''' !! '''Autosell Value''' !! class="unsortable"|'''Notes'''
! '''Power'''
! '''Level Required'''
! '''Autosell Value'''
! class="unsortable"|'''Notes'''
|-
|-
| [[Bat out of hell]]  
| [[Astral spline]] || 80 || 7 || 120 || +7 Melee Damage<br>+10 to Hit
| 115
| 10
| 180
| +10% to hit
|-
|-
| [[Astral spline]]  
| [[Badly bent knife]] || 5 || 1 || 1 ||
| 80
| 7
| 120
|
:+7 Melee Damage
:+10 to Hit
|-
|-
| [[Badly bent knife]]  
| [[Baseball bat]] || 10 || 1 || 5 ||
| 5
| 1
| 1
|
|-
|-
| [[Baseball bat]]  
| [[Bass-O-Matic 77]] || 52 || 4 || 60 || +4 Melee Damage
| 10
| 1
| 5
|
|-
|-
| [[Bass-O-Matic 77]]  
| [[Bat out of hell]] || 115 || 10 || 180 || +10% to hit
| 52
| 4
| 60
| +4 Melee Damage
|-
|-
| [[Big honkin' hammer]]  
| [[Big honkin' hammer]] || 65 || 5 || 80 || -5 to Hit<br>+8 Electric Damage
| 65
| 5
| 80
|
:-5 to Hit
:+8 Electric Damage
|-
|-
| [[Big left hook]]  
| [[Big left hook]] || 85 || 6 || 72 || +5 Strength
| 85
| 6
| 72
| +5 Strength
|-
|-
| [[Brass knuckles]]  
| [[Brass knuckles]] || 13 || 1 || 8 ||  
| 13
| 1
| 8
|
|-
|-
| [[Colossal mandible]]  
| [[Colossal mandible]] || 50 || 4 || 50 ||  
| 50
| 4
| 50
|
|-
|-
| [[Digital rapier]]  
| [[Digital rapier]] || 45 || 3 || 56 || +10 to Hit<br>+5 to Initiative
| 45
| 3
| 56
|
:+10 to Hit
:+5 to Initiative
|-
|-
| [[Digital saber]]  
| [[Digital saber]] || 55 || 4 || 60 || +3 Electric Damage
| 55
| 4
| 60
| +3 Electric Damage
|-
|-
| [[Ethereal club]]  
| [[Ethereal club]] || 65 || 5 || 90 || +5% of Weapon Damage Returned as PP
| 65
| 5
| 90
| +5% of Weapon Damage Returned as PP
|-
|-
| [[Extension cord]]  
| [[Extension cord]] || 10 || 1 || 5 || +1 Electric Damage
| 10
| 1
| 5
| +1 Electric Damage
|-
|-
| [[Gallagher's mallet]]  
| [[Gallagher's mallet]] || 110 || 10 || 175 || +30 Damage to Melons
| 110
| 10
| 175
| +30 Damage to Melons
|-
|-
| [[Golf club]]  
| [[Golf club]] || 20 || 1 || 10 ||  
| 20
| 1
| 10
|
|-
|-
| [[Hammer]]  
| [[Hammer]] || 10 || 1 || 5 ||  
| 10
| 1
| 5
|
|-
|-
| [[Hedge slammer]]  
| [[Hedge slammer]] || 26 || 1 || 16 || +3 Strength
| 26
| 1
| 16
| +3 Strength
|-
|-
| [[Large knife]]  
| [[Large knife]] || 15 || 1 || 8 ||  
| 15
| 1
| 8
|
|-
|-
| [[Lead pipe]]  
| [[Lead pipe]] || 20 || 1 || 5 ||  
| 20
| 1
| 5
|
|-
|-
| [[Long arm of the law]]  
| [[Long arm of the law]] || 72 || 6 || 70 || +5% Chips
| 72
| 6
| 70
| +5% Chips
|-
|-
| [[Metaphoric claws]]  
| [[Metaphoric claws]] || 45 || 3 || 45 ||  
| 45
| 3
| 45
|
|-
|-
| [[Pandimensional scepter]]  
| [[Pandimensional scepter]] || 40 || 3 || 100 || -1 Cost of Combat Spells<br>+10 Spell Damage
| 40
| 3
| 100
|
:-1 Cost of Combat Spells
:+10 Spell Damage
|-
|-
| [[Paper machete]]  
| [[Paper machete]] || 23 || 1 || 15 || +2 Melee Damage
| 23
| 1
| 15
| +2 Melee Damage
|-
|-
| [[Peacekeeping baton]]  
| [[Peacekeeping baton]] || 18 || 1 || 9 || +2 Melee Damage
| 18
| 1
| 9
| +2 Melee Damage
|-
|-
| [[Shattered protest sign]]  
| [[Shattered protest sign]] || 3 || 1 || 1 ||  
| 3
| 1
| 1
|
|-
|-
| [[Short end of the stick]]  
| [[Short end of the stick]] || 45 || 3 || 42 || +3% item drops
| 45
| 3
| 42
|
:+3% item drops
|-
|-
| [[Steel knuckles]]  
| [[Steel knuckles]] || 25 || 1 || NA ||  
| 25
| 1
| NA
|
|-
|-
| [[The whole nine yards]]  
| [[The whole nine yards]] || 83 || 7 || 110 || +10 Strength
| 83
| 7
| 110
|
:+10 Strength
|-
|-
| [[Titanium mace]]  
| [[Titanium mace]] || 48 || 3 || 48 ||  
| 48
| 3
| 48
|
|-
|-
| [[Titanium pipe]]  
| [[Titanium pipe]] || 38 || 2 || 32 ||  
| 38
| 2
| 32
|
|-
|-
| [[Truepenny blade]]  
| [[Truepenny blade]] || 85 || 7 || 120 || +5 to Hit<br>+5 Melee Damage
| 85
| 7
| 120
|
:+5 to Hit
:+5 Melee Damage
|-
|-
| [[Ubiquitous chainsaw]]  
| [[Ubiquitous chainsaw]] || 30 || 2 || 30 ||
| 30
| 2
| 30
|
 
|}
|}
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Revision as of 10:13, 12 December 2007

Melee weapons
Item Power Level Required Autosell Value Notes
Astral spline 80 7 120 +7 Melee Damage
+10 to Hit
Badly bent knife 5 1 1
Baseball bat 10 1 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
Bat out of hell 115 10 180 +10% to hit
Big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
Big left hook 85 6 72 +5 Strength
Brass knuckles 13 1 8
Colossal mandible 50 4 50
Digital rapier 45 3 56 +10 to Hit
+5 to Initiative
Digital saber 55 4 60 +3 Electric Damage
Ethereal club 65 5 90 +5% of Weapon Damage Returned as PP
Extension cord 10 1 5 +1 Electric Damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
Golf club 20 1 10
Hammer 10 1 5
Hedge slammer 26 1 16 +3 Strength
Large knife 15 1 8
Lead pipe 20 1 5
Long arm of the law 72 6 70 +5% Chips
Metaphoric claws 45 3 45
Pandimensional scepter 40 3 100 -1 Cost of Combat Spells
+10 Spell Damage
Paper machete 23 1 15 +2 Melee Damage
Peacekeeping baton 18 1 9 +2 Melee Damage
Shattered protest sign 3 1 1
Short end of the stick 45 3 42 +3% item drops
Steel knuckles 25 1 NA
The whole nine yards 83 7 110 +10 Strength
Titanium mace 48 3 48
Titanium pipe 38 2 32
Truepenny blade 85 7 120 +5 to Hit
+5 Melee Damage
Ubiquitous chainsaw 30 2 30