Difference between revisions of "Upgrade Armor"

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(Added basic effect messages)
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''Without [[Improved Tinkering]]'':<br>
 
''Without [[Improved Tinkering]]'':<br>
 
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.
 
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.
*+15% fire resistance
+
 
 +
'''Effect Given:''' [[Upgrade Armor: Fireproof]] (+15% fire resistance)
  
 
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.  
 
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.  
*+?% armor power
+
 
 +
'''Effect Given:''' [[Upgrade Armor: Absorption]] (+?% armor power)
  
 
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.
 
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.
*+5 Reflexes
+
 
 +
'''Effect Given:''' [[Upgrade Armor: Reflexes]] (+5 Reflexes)
  
  
 
''With [[Improved Tinkering]]'':<br>
 
''With [[Improved Tinkering]]'':<br>
 
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
 
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
*+10% resistance to fire, ice, and electric
+
 
 +
'''Effect Given:''' [[Upgrade Armor: Resistance]] (+10% resistance to fire, ice, and electric)
  
 
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.  
 
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.  
*+? armor protection
+
 
 +
'''Effect Given:''' [[Upgrade Armor: Superabsorbance]] (+? armor protection)
  
 
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.
 
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.
*+8 Reflexes, +?% initiative
 
 
==Effect Descriptions==
 
''Non-[[Improved Tinkering]] skills''
 
 
'''Upgrade Armor: Fireproofing'''
 
 
A fireproof coating on your armor will protect you somewhat from excessive heat.
 
 
 
'''Upgrade Armor: Damage absorption'''
 
 
Extra padding in your armor reduces the amount of damage you take.
 
 
 
'''Upgrade Armor: Improve reflexes'''
 
 
Mechanized joints and powered limbs means your reflexes get considerably better.
 
 
 
''[[Improved Tinkering]] skills<br>
 
'''Upgrade Armor: Resistance'''
 
 
A high-tech coating protects you from all manner of elements.
 
 
 
'''Upgrade Armor: Superabsorbence'''
 
 
High-tech shock absorbers soak up a significant amount of damage.
 
 
 
'''Upgrade Armor: Initiative'''
 
  
High-tech intelligent micromotors greatly increase your reflexive abilities.
+
'''Effect Given:''' [[Upgrade Armor: Initiative]] (+8 Reflexes, +?% initiative)
  
 
==Notes==
 
==Notes==
 
Only one of these effects can be active at a time and each can be shaken off in the character menu.
 
Only one of these effects can be active at a time and each can be shaken off in the character menu.

Revision as of 13:26, 15 December 2008

Hammer.gif This page is UNDER CONSTRUCTION:
Needs effect %s

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness.

Unspecified effect!

Noncombat Skill
Cost: 5 PP

When Used

Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour.

Effect Given: Upgrade Armor: Fireproof (+15% fire resistance)

Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour.

Effect Given: Upgrade Armor: Absorption (+?% armor power)

Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least.

Effect Given: Upgrade Armor: Reflexes (+5 Reflexes)


With Improved Tinkering:
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.

Effect Given: Upgrade Armor: Resistance (+10% resistance to fire, ice, and electric)

Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes.

Effect Given: Upgrade Armor: Superabsorbance (+? armor protection)

Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least.

Effect Given: Upgrade Armor: Initiative (+8 Reflexes, +?% initiative)

Notes

Only one of these effects can be active at a time and each can be shaken off in the character menu.