Difference between revisions of "Stat gaining"
From Twilight Heroes Wiki
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− | + | {{needsspading|Gain from level up not spaded}} | |
− | {{needsspading|Gain from level up not | + | This guide is about gaining permanent stats, HP and PP. |
+ | For list of methods to gain temporary boosts see [[Strength modifiers]], [[Intellect modifiers]], [[Reflex modifiers]] {{!}} [[HP modifiers]] {{!}} [[PP modifiers]] | ||
+ | |||
+ | ==Stats== | ||
The major way of gaining stats is leveling up. | The major way of gaining stats is leveling up. | ||
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! Class !! Strength !! Intellect !! Reflexes | ! Class !! Strength !! Intellect !! Reflexes | ||
|- | |- | ||
− | | Elemental || 3-4 || 5-8 || 5-7 | + | | Elemental || 3-4? || 5-8? || 5-7? |
|- | |- | ||
− | | Gadgeteer || 2-8 || 1-5 || 6-8 | + | | Gadgeteer || 2-8? || 1-5? || 6-8? |
|- | |- | ||
− | | Naturalist || 6-11 || 1-5 || 2-5 | + | | Naturalist || 6-11? || 1-5? || 2-5? |
|- | |- | ||
− | | Psion || 2-6 || 6-8 || 3-5 | + | | Psion || 2-6? || 6-8? || 3-5? |
|} | |} | ||
Items that give permanent stats: | Items that give permanent stats: | ||
* [[gray sand]] : 5 to either strength, intellect or reflexes when used. One time only. | * [[gray sand]] : 5 to either strength, intellect or reflexes when used. One time only. | ||
− | * [[Virtual Reality helmet]]: Occasionally gain 1 to strength, intellect or reflexes when equipped. | + | * [[Virtual Reality helmet]] : Occasionally gain 1 to strength, intellect or reflexes when equipped. |
Adventures that give permanent stats: | Adventures that give permanent stats: | ||
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* [[The Second Funny Room]] : 5 intellect if you pass the test. One time only. | * [[The Second Funny Room]] : 5 intellect if you pass the test. One time only. | ||
* [[The Third Funny Room]] : 5 strength if you pass the test. One time only. | * [[The Third Funny Room]] : 5 strength if you pass the test. One time only. | ||
+ | |||
+ | ==HP== | ||
+ | |||
[[Category:Guides]] | [[Category:Guides]] | ||
+ | The major way of gaining HP is leveling up. Each time you level up you gain X HP. | ||
+ | |||
+ | Adventures that give permanent HP: | ||
+ | * [[Crime Never Sleeps ... or Does It?]] : 1 HP if you choose Just keep walking. | ||
+ | |||
+ | ==PP== | ||
+ | The only way of gaining PP is leveling up. Each time you level up you gain X PP. |
Revision as of 01:53, 5 February 2009
This page contains some non specific data which NEEDS SPADING: Gain from level up not spaded |
This guide is about gaining permanent stats, HP and PP.
For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflex modifiers | HP modifiers | PP modifiers
Stats
The major way of gaining stats is leveling up.
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Elemental | 3-4? | 5-8? | 5-7? |
Gadgeteer | 2-8? | 1-5? | 6-8? |
Naturalist | 6-11? | 1-5? | 2-5? |
Psion | 2-6? | 6-8? | 3-5? |
Items that give permanent stats:
- gray sand : 5 to either strength, intellect or reflexes when used. One time only.
- Virtual Reality helmet : Occasionally gain 1 to strength, intellect or reflexes when equipped.
Adventures that give permanent stats:
- Not to Choose Is Not a Choice : 5 to either strength, intellect or reflexes. Can be encountered a total of four times.
- A Funny Room : 5 reflexes if you pass the test. One time only.
- The Second Funny Room : 5 intellect if you pass the test. One time only.
- The Third Funny Room : 5 strength if you pass the test. One time only.
HP
The major way of gaining HP is leveling up. Each time you level up you gain X HP.
Adventures that give permanent HP:
- Crime Never Sleeps ... or Does It? : 1 HP if you choose Just keep walking.
PP
The only way of gaining PP is leveling up. Each time you level up you gain X PP.