Difference between revisions of "User:Ash Gray"
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==News!== | ==News!== | ||
− | --[[User:Ash Gray|Ash Gray]] | + | --[[User:Ash Gray|Ash Gray]] 15:32, 9 February 2009 (UTC) **Current Numbers** |
+ | Total Adventures: 655 | ||
+ | |||
+ | BigChinned WiseGuy: None. :< | ||
+ | |||
+ | Cloak Swordsman: 155<br> | ||
+ | (chips 39-67) | ||
+ | (DigitRapier 28) | ||
+ | (Digital Saber 20) | ||
+ | (hooded cloak 19) | ||
+ | (tacky grip 22) | ||
+ | |||
+ | Data Priestess: 131<br> | ||
+ | (Chips 36-64) | ||
+ | (e-rings 32) | ||
+ | (Dataplate 21) | ||
+ | (armored gloves 18) | ||
+ | |||
+ | It Wizard: 128<br> | ||
+ | (Chips 41-72) | ||
+ | (digital robes 40) | ||
+ | (candle 23) | ||
+ | |||
+ | Vogue rogue: 136<br> | ||
+ | (Chips 40-69) | ||
+ | (Hooded Cloak 24) | ||
+ | (hazard 23) | ||
+ | (Lover Locket left 18) | ||
+ | |||
+ | Glove Slap: 105<br> | ||
+ | Pitch Black Night<br> | ||
+ | (Chips 60-101) | ||
+ | (Special Wooden Cup 1) | ||
==Current Projects== | ==Current Projects== |
Revision as of 07:32, 9 February 2009
General Info
In-Game Username: Ash Gray
Character ID: #20644
Class: Gadgeteer
Current Level: 22
News!
--Ash Gray 15:32, 9 February 2009 (UTC) **Current Numbers** Total Adventures: 655
BigChinned WiseGuy: None. :<
Cloak Swordsman: 155
(chips 39-67)
(DigitRapier 28)
(Digital Saber 20)
(hooded cloak 19)
(tacky grip 22)
Data Priestess: 131
(Chips 36-64)
(e-rings 32)
(Dataplate 21)
(armored gloves 18)
It Wizard: 128
(Chips 41-72)
(digital robes 40)
(candle 23)
Vogue rogue: 136
(Chips 40-69)
(Hooded Cloak 24)
(hazard 23)
(Lover Locket left 18)
Glove Slap: 105
Pitch Black Night
(Chips 60-101)
(Special Wooden Cup 1)
Current Projects
- Spading the Guild for Imaginative Metachronism for encounter rates, drop rates, chip numbers and the elusive Big-chinned_wiseguy.
- Collecting items with Color
- Also, collecting Merit Badges
Spading Info
I'm going to put up my findings after I have completely 1000 encounters within the Guild for Imaginative Metachronism at which point I will post my findings in percentages to represent the likelihood of each encounter. After 100 encounters with each individual enemy I will post the percentages of item drops and I will continue to tweak them as the number increase in multiples of 100. Hopefully a certain Big-chinned_wiseguy will show up to make my numbers nicer.