Difference between revisions of "Stat gaining"
From Twilight Heroes Wiki
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(Added fixed HP and PP level gains) |
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! Class !! Strength !! Intellect !! Reflexes | ! Class !! Strength !! Intellect !! Reflexes | ||
|- | |- | ||
− | + | ! Elemental | |
+ | | 3-4? || 5-8? || 5-7? | ||
|- | |- | ||
− | + | ! Gadgeteer | |
+ | | 2-8? || 1-5? || 6-8? | ||
|- | |- | ||
− | + | ! Naturalist | |
+ | | 6-11? || 1-5? || 2-5? | ||
|- | |- | ||
− | + | ! Psion | |
+ | | 2-6? || 6-8? || 3-5? | ||
|} | |} | ||
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==HP== | ==HP== | ||
+ | The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class: | ||
− | + | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" | |
− | + | ! Class !! HP gain | |
+ | |- | ||
+ | ! Elemental | ||
+ | | 9 | ||
+ | |- | ||
+ | ! Gadgeteer | ||
+ | | 11 | ||
+ | |- | ||
+ | ! Naturalist | ||
+ | | 12 | ||
+ | |- | ||
+ | ! Psion | ||
+ | | 8 | ||
+ | |} | ||
Adventures that give permanent HP: | Adventures that give permanent HP: | ||
Line 38: | Line 56: | ||
==PP== | ==PP== | ||
− | The only way of gaining PP is leveling up. Each time you level up you gain | + | The only way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class: |
+ | |||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" | ||
+ | ! Class !! PP gain | ||
+ | |- | ||
+ | ! Elemental | ||
+ | | 14 | ||
+ | |- | ||
+ | ! Gadgeteer | ||
+ | | 9 | ||
+ | |- | ||
+ | ! Naturalist | ||
+ | | 8 | ||
+ | |- | ||
+ | ! Psion | ||
+ | | 12 | ||
+ | |} | ||
+ | [[Category:Guides]] |
Revision as of 11:14, 9 February 2009
This page contains some non specific data which NEEDS SPADING: Gain from level up not spaded |
This guide is about gaining permanent stats, HP and PP.
For list of methods to gain temporary boosts see Strength modifiers, Intellect modifiers, Reflex modifiers | HP modifiers | PP modifiers
Stats
The major way of gaining stats is leveling up.
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Elemental | 3-4? | 5-8? | 5-7? |
Gadgeteer | 2-8? | 1-5? | 6-8? |
Naturalist | 6-11? | 1-5? | 2-5? |
Psion | 2-6? | 6-8? | 3-5? |
Items that give permanent stats:
- gray sand : 5 to either strength, intellect or reflexes when used. One time only.
- Virtual Reality helmet : Occasionally gain 1 to strength, intellect or reflexes when equipped.
Adventures that give permanent stats:
- Not to Choose Is Not a Choice : 5 to either strength, intellect or reflexes. Can be encountered a total of four times.
- A Funny Room : 5 reflexes if you pass the test. One time only.
- The Second Funny Room : 5 intellect if you pass the test. One time only.
- The Third Funny Room : 5 strength if you pass the test. One time only.
HP
The major way of gaining HP is leveling up. Each time you level up you gain an amount of HP based on your class:
Class | HP gain |
---|---|
Elemental | 9 |
Gadgeteer | 11 |
Naturalist | 12 |
Psion | 8 |
Adventures that give permanent HP:
- Crime Never Sleeps ... or Does It? : 1 HP if you choose Just keep walking.
PP
The only way of gaining PP is leveling up. Each time you level up you gain an amount of PP based on your class:
Class | PP gain |
---|---|
Elemental | 14 |
Gadgeteer | 9 |
Naturalist | 8 |
Psion | 12 |