Difference between revisions of "Upgrade Armor"
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|desc=Allows you to add improvements to your armor which will increase its effectiveness. | |desc=Allows you to add improvements to your armor which will increase its effectiveness. | ||
|type=Noncombat Skill | |type=Noncombat Skill | ||
+ | |effect=! | ||
|ppcost=5}} | |ppcost=5}} | ||
==When Used== | ==When Used== | ||
''Without [[Improved Tinkering]]'':<br> | ''Without [[Improved Tinkering]]'':<br> | ||
− | Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. | + | Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes). |
'''Effect Given:''' [[Upgrade Armor: Fireproof]] (+15% fire resistance) | '''Effect Given:''' [[Upgrade Armor: Fireproof]] (+15% fire resistance) | ||
− | Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. | + | Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes). |
− | '''Effect Given:''' [[Upgrade Armor: Absorption]] (+ | + | '''Effect Given:''' [[Upgrade Armor: Absorption]] (+2 damage absorption) |
− | Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. | + | Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes). |
'''Effect Given:''' [[Upgrade Armor: Reflexes]] (+5 Reflexes) | '''Effect Given:''' [[Upgrade Armor: Reflexes]] (+5 Reflexes) | ||
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''With [[Improved Tinkering]]'':<br> | ''With [[Improved Tinkering]]'':<br> | ||
− | Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so. | + | Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes). |
'''Effect Given:''' [[Upgrade Armor: Resistance]] (+10% resistance to fire, ice, and electric) | '''Effect Given:''' [[Upgrade Armor: Resistance]] (+10% resistance to fire, ice, and electric) | ||
− | Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. | + | Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes). |
− | '''Effect Given:''' [[Upgrade Armor: Superabsorbance]] (+ | + | '''Effect Given:''' [[Upgrade Armor: Superabsorbance]] (+4 damage absorption |
+ | ) | ||
− | Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. | + | Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes). |
− | '''Effect Given:''' [[Upgrade Armor: Initiative]] (+8 Reflexes, + | + | '''Effect Given:''' [[Upgrade Armor: Initiative]] (+8 Reflexes, +10 initiative) |
==Notes== | ==Notes== | ||
Only one of these effects can be active at a time and each can be shaken off in the character menu. | Only one of these effects can be active at a time and each can be shaken off in the character menu. |
Revision as of 04:34, 13 February 2009
Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)
Upgrade Armor
Allows you to add improvements to your armor which will increase its effectiveness.
Cost: 5 PP
When Used
Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour (given for 30 minutes).
Effect Given: Upgrade Armor: Fireproof (+15% fire resistance)
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour (given for 30 minutes).
Effect Given: Upgrade Armor: Absorption (+2 damage absorption)
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least (given for 30 minutes).
Effect Given: Upgrade Armor: Reflexes (+5 Reflexes)
With Improved Tinkering:
Resistance: You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so (given for 45 minutes).
Effect Given: Upgrade Armor: Resistance (+10% resistance to fire, ice, and electric)
Superabsorbence: You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes (given for 45 minutes).
Effect Given: Upgrade Armor: Superabsorbance (+4 damage absorption )
Initiative: You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least (given for 45 minutes).
Effect Given: Upgrade Armor: Initiative (+8 Reflexes, +10 initiative)
Notes
Only one of these effects can be active at a time and each can be shaken off in the character menu.