Difference between revisions of "A Dank and Rusty Mystery"

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{{needscontent|Is there a journal message on step 2?}}
 
 
Back to [[Quests]]
 
Back to [[Quests]]
  
 
== Walkthrough ==
 
== Walkthrough ==
  
1.When visiting Officer Rand at the [[Twilight Police Department]] after reaching level 3 you receive the following info:
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1.''When visiting Officer Rand at the [[Twilight Police Department]] after reaching level 3 you receive the following info:''
  
 
Officer Rand is looking over a map at his desk when you come in. "Hey kid," he says. "Glad you stopped by. There's some kind of weirdness going on underneath part of the city near your neighborhood. We're not really sure what it is, but something seems to be spillng over into the sewers from some neighboring tunnels. There's been some vandalism down there, and some thefts where the criminal escaped down a manhole. A few people have gone in to investigate, and either they've come out addled and dazed and unable to remember anything about the tunnels, or they don't come back at all. If you get a chance, could you check it out, and see if you can clear up what's going on?"
 
Officer Rand is looking over a map at his desk when you come in. "Hey kid," he says. "Glad you stopped by. There's some kind of weirdness going on underneath part of the city near your neighborhood. We're not really sure what it is, but something seems to be spillng over into the sewers from some neighboring tunnels. There's been some vandalism down there, and some thefts where the criminal escaped down a manhole. A few people have gone in to investigate, and either they've come out addled and dazed and unable to remember anything about the tunnels, or they don't come back at all. If you get a chance, could you check it out, and see if you can clear up what's going on?"
  
The following entry can be found on your journal page:
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''The following entry will be added to your journal page:''
  
 
Officer Rand mentioned to you that something strange is going on in the sewers under your neighborhood. Maybe you should check it out.
 
Officer Rand mentioned to you that something strange is going on in the sewers under your neighborhood. Maybe you should check it out.
  
2. Following his instructions, patrol in [[the neighborhood sewers]] until you encounter an [[Unnamed Adventure]]. Choose the "Enter the Hole" option, you will receive the effect [[Rank and Musty Daze]].
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2. ''Patrol in [[the neighborhood sewers]] until you encounter an [[Unnamed Adventure]]. Choose the "Enter the Hole" option, you will receive the effect [[Rank and Musty Daze]].''
  
 
'''NOTE''' ''Entering the hole changes your adventuring location to [[Dank and Rusty Maze]]. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to get [[Unnamed Adventure]] again.''
 
'''NOTE''' ''Entering the hole changes your adventuring location to [[Dank and Rusty Maze]]. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to get [[Unnamed Adventure]] again.''
  
3. Continue adventuring in this area until you receive the [[Say, Isn't that Grand?]] and encounter [[Mind_Bender|The Bind Mender]]:
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3. ''Continue adventuring in this area until you receive the [[Say, Isn't that Grand?]]. The following update will appear in your journal:''
 
 
After your encounter with [[Mind_Bender|The Bind Mender]] the following update will appear in your journal:
 
  
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password.
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password.
  
5. Continue patrolling the [[Dank and Rusty Maze]] until you encounter [[Kinders Feepers]]. You will receive this update in your journal:
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4. ''Continue patrolling the [[Dank and Rusty Maze]] until you encounter [[Kinders Feepers]]. The following update will appear in your journal:''
  
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some [[Black sand]]--though at first glance it doesn't seem useful.
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some [[Black sand]]--though at first glance it doesn't seem useful.
  
6. Go to the "Use Stuff" tab of your inventory and use the [[Black sand]] you just received, you will receive a [[bland sack]].
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5. ''Use the [[black sand]] (from your inventory), you will receive a [[bland sack]]. The following update will appear in your journal:''
  
7. Patrol [[the neighborhood sewers]] again until you are again [[Dank and Rusty Maze|Lost in the Dank and Rusty Maze]], continue patrolling until encounter [[A Skeptic Sandal]]. Your journal message will update to:
+
You've found some strange tunnels connecting to the sewers, and something's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some black sand--though upon investigation it appears to be a bland sack.
 +
 
 +
6. ''Patrol [[the neighborhood sewers]] again until you get [[Rank and Musty Daze]] again. Continue patrolling the [[Dank and Rusty Maze]] until you encounter [[A Skeptic Sandal]]. The following update will appear in your journal:''
  
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've managed to turn [[Black sand]] into a bland sack, and used the bland sack to get skeptic sandals from the sceptic scandal. Maybe they can help?
 
You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've managed to turn [[Black sand]] into a bland sack, and used the bland sack to get skeptic sandals from the sceptic scandal. Maybe they can help?
  
8. Go into your inventory and equip the [[skeptic sandals]].
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7. ''Equip the [[skeptic sandals]]. Patrol [[the neighborhood sewers]] once more until you are again [[Dank and Rusty Maze|Lost in the Dank and Rusty Maze]]. Patrol until you receive the encounter [[A Barge Lox]]. In the text box enter "Grand" to continue. The following update will appear in your journal:''
  
9. Patrol [[the neighborhood sewers]] once more until you are again [[Dank and Rusty Maze|Lost in the Dank and Rusty Maze]]. Patrol until you receive the encounter [[A Barge Lox]].
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You've successfully figured out the password for the maze. Surely you can find your way to the cause of the problems now?
  
10. In the text box enter "Grand" to continue.
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8. ''Continue patrolling the [[Dank and Rusty Maze]] until you encounter [[Mind Bender]]. Defeat him. The following will appear in your journal:''
 
 
'''NOTE''' ''The password is determined by using the hint [[Mind_Bender|The Bind Mender]] gave you ("gray sand") but knowing that this area is full of Spoonerisms one can determine what he meant to say was "Say Grand"''
 
 
 
11. Fight the [[Mind_Bender|Mind Bender]]. The following will appear in your journal:
 
  
 
You've successfully defeated the Mind Bender. Good for you! You'd better fill in Rand on all the details.
 
You've successfully defeated the Mind Bender. Good for you! You'd better fill in Rand on all the details.
  
12. Finish the quest by visiting Rand at the [[Twilight Police Department]]. The following text will appear in the "Completed Quests" Section of your Journal:
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9. ''Finish the quest by visiting Rand at the [[Twilight Police Department]]. The following text will appear in the "Completed Quests" Section of your Journal:''
  
 
You've managed to work your way through the Dank and Rusty Maze and put the Mind Bender in his place--jail.
 
You've managed to work your way through the Dank and Rusty Maze and put the Mind Bender in his place--jail.
 
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==Rewards==
 
The primary quest reward is the [[gray sand]], which can be used before completing the quest. The [[skeptic sandals]] could be considered a reward too, although they are necessary to get a non-combat adventure that advances the quest.
 
The primary quest reward is the [[gray sand]], which can be used before completing the quest. The [[skeptic sandals]] could be considered a reward too, although they are necessary to get a non-combat adventure that advances the quest.
  
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 12:22, 23 March 2009

Back to Quests

Walkthrough

1.When visiting Officer Rand at the Twilight Police Department after reaching level 3 you receive the following info:

Officer Rand is looking over a map at his desk when you come in. "Hey kid," he says. "Glad you stopped by. There's some kind of weirdness going on underneath part of the city near your neighborhood. We're not really sure what it is, but something seems to be spillng over into the sewers from some neighboring tunnels. There's been some vandalism down there, and some thefts where the criminal escaped down a manhole. A few people have gone in to investigate, and either they've come out addled and dazed and unable to remember anything about the tunnels, or they don't come back at all. If you get a chance, could you check it out, and see if you can clear up what's going on?"

The following entry will be added to your journal page:

Officer Rand mentioned to you that something strange is going on in the sewers under your neighborhood. Maybe you should check it out.

2. Patrol in the neighborhood sewers until you encounter an Unnamed Adventure. Choose the "Enter the Hole" option, you will receive the effect Rank and Musty Daze.

NOTE Entering the hole changes your adventuring location to Dank and Rusty Maze. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to get Unnamed Adventure again.

3. Continue adventuring in this area until you receive the Say, Isn't that Grand?. The following update will appear in your journal:

You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password.

4. Continue patrolling the Dank and Rusty Maze until you encounter Kinders Feepers. The following update will appear in your journal:

You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some Black sand--though at first glance it doesn't seem useful.

5. Use the black sand (from your inventory), you will receive a bland sack. The following update will appear in your journal:

You've found some strange tunnels connecting to the sewers, and something's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some black sand--though upon investigation it appears to be a bland sack.

6. Patrol the neighborhood sewers again until you get Rank and Musty Daze again. Continue patrolling the Dank and Rusty Maze until you encounter A Skeptic Sandal. The following update will appear in your journal:

You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've managed to turn Black sand into a bland sack, and used the bland sack to get skeptic sandals from the sceptic scandal. Maybe they can help?

7. Equip the skeptic sandals. Patrol the neighborhood sewers once more until you are again Lost in the Dank and Rusty Maze. Patrol until you receive the encounter A Barge Lox. In the text box enter "Grand" to continue. The following update will appear in your journal:

You've successfully figured out the password for the maze. Surely you can find your way to the cause of the problems now?

8. Continue patrolling the Dank and Rusty Maze until you encounter Mind Bender. Defeat him. The following will appear in your journal:

You've successfully defeated the Mind Bender. Good for you! You'd better fill in Rand on all the details.

9. Finish the quest by visiting Rand at the Twilight Police Department. The following text will appear in the "Completed Quests" Section of your Journal:

You've managed to work your way through the Dank and Rusty Maze and put the Mind Bender in his place--jail.

Rewards

The primary quest reward is the gray sand, which can be used before completing the quest. The skeptic sandals could be considered a reward too, although they are necessary to get a non-combat adventure that advances the quest.