Difference between revisions of "Melee Weapons Summary Table"

From Twilight Heroes Wiki
Jump to: navigation, search
Line 36: Line 36:
 
|-
 
|-
 
| [[Hedge slammer]] || 26 || 1 || 16 || +3 Strength
 
| [[Hedge slammer]] || 26 || 1 || 16 || +3 Strength
 +
|-
 +
| [[Lamp post]] || 98 || 8 || 145 || +10 Melee damage<br>-8 to hit
 
|-
 
|-
 
| [[Large knife]] || 15 || 1 || 8 ||  
 
| [[Large knife]] || 15 || 1 || 8 ||  

Revision as of 09:02, 23 December 2007

Item Power Level Required Autosell Value Notes
Astral spline 80 7 120 +7 Melee Damage
+10 to Hit
Badly bent knife 5 1 1
Baseball bat 10 1 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
Bat out of hell 115 10 180 +10% to hit
Big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
Big left hook 85 6 72 +5 Strength
Brass knuckles 13 1 8
Colossal mandible 50 4 50
Digital rapier 45 3 56 +10 to Hit
+5 to Initiative
Digital saber 55 4 60 +3 Electric Damage
Ethereal club 65 5 90 +5% of Weapon Damage Returned as PP
Extension cord 10 1 5 +1 Electric Damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
Golf club 20 1 10
Hammer 10 1 5
Hedge slammer 26 1 16 +3 Strength
Lamp post 98 8 145 +10 Melee damage
-8 to hit
Large knife 15 1 8
Lead pipe 20 1 5
Long arm of the law 72 6 70 +5% Chips
Metaphoric claws 45 3 45
Pandimensional scepter 40 3 100 -1 Cost of Combat Spells
+10 Spell Damage
Paper machete 23 1 15 +2 Melee Damage
Peacekeeping baton 18 1 9 +2 Melee Damage
Shattered protest sign 3 1 1
Short end of the stick 45 3 42 +3% item drops
Steel knuckles 25 1 NA
The whole nine yards 83 7 110 +10 Strength
Titanium mace 48 3 48
Titanium pipe 38 2 32
Truepenny blade 85 7 120 +5 to Hit
+5 Melee Damage
Ubiquitous chainsaw 30 2 30