Difference between revisions of "Talk:Triassic Park and Bestiary"
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I missed the lump of carmot while wearing +13% item drop modifiers (isotope meter & sticky gloves)... if all works as advertised, that is impossible for a >=90% drop rate on carmot (90x113>100). I suppose that item drops might cap at <100% (eg 95%), but that would mess up the ultra-rares. --[[User:Tycho Everett|Tycho Everett]] 23:59, 17 July 2008 (MST) | I missed the lump of carmot while wearing +13% item drop modifiers (isotope meter & sticky gloves)... if all works as advertised, that is impossible for a >=90% drop rate on carmot (90x113>100). I suppose that item drops might cap at <100% (eg 95%), but that would mess up the ultra-rares. --[[User:Tycho Everett|Tycho Everett]] 23:59, 17 July 2008 (MST) | ||
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+ | I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats. Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. [[User:Cristiona|Cristiona]] |
Revision as of 23:13, 14 December 2009
I missed the lump of carmot while wearing +13% item drop modifiers (isotope meter & sticky gloves)... if all works as advertised, that is impossible for a >=90% drop rate on carmot (90x113>100). I suppose that item drops might cap at <100% (eg 95%), but that would mess up the ultra-rares. --Tycho Everett 23:59, 17 July 2008 (MST)
I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats. Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. Cristiona