Difference between revisions of "Lifeblood Manipulation"
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Hoyifung04 (talk | contribs) (Second message changed; third message still shows up (need confirmation for HP range)) |
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|desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly. | |desc=You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly. | ||
|type=Noncombat Skill | |type=Noncombat Skill | ||
− | |effect=Heals | + | |effect=Heals wounds |
|ppcost=Y}} | |ppcost=Y}} | ||
Revision as of 00:17, 9 March 2010
This page needs content: When is the third message triggered? |
Go to Elemental Skills (level 10 skill, trained at the Training Room)
Lifeblood Manipulation
You can control the bloodflow and materials within your own body, maneuvering them to heal a significant portion of your wounds very quickly.
Heals wounds
Cost: Y PP
When Used
- You concentrate on manipulating your blood and bodily fluids until your wounds are almost entirely healed. You recover X HP.
- You decide that you aren't likely to need to cast this skill more than twice, and save yourself some energy.
- You're healed enough that this skill isn't going to help you.
Notes
- X is 50 + 5*S% of maximum HP, where S is the number of skill points invested.
- Y is 20 - round(S/2).
- Prior to the introduction of skill points, X was within 2-6 HP of maximum HP. Y was 20.
- The second message appears before the first if you try to use the skill more than twice.
- The third message shows up if you are at or less than 6(?) HP from your maximum HP. The skill is not used, and the PP is not wasted.