Difference between revisions of "Energy mace"

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m (plural)
m
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|nosell=yes
 
|nosell=yes
 
|obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory.
 
|obtain=Using a [[metal club]] with an [[energy cell]], [[channeling grip]], [[mini Faraday cage]], and [[miscellaneous connectors]] in inventory.
|ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]]<br>
+
|ench=+10 electric damage - for Elementals only [[category:Bonus Elemental Damage]][[category:Bonus Elemental Damage by Type|electric]]<br>
 
+2% chance to stun opponents - for Elementals only [[category:Stun Opponents]]
 
+2% chance to stun opponents - for Elementals only [[category:Stun Opponents]]
 
}}
 
}}

Revision as of 00:08, 4 May 2010

Item Number: 1179
Description ID: 6658538
(view in-game)

Lightning-rod.gif

energy mace
Plural: energy maces
A strangely high-tech item, this mace simply crackles with electricity. It can generate its own power or be amplified by your own. Frankly, it's a little frightening, what with the sparks cascading from the end and all.

Melee weapon (Bashing, small)
Power: 50
Item cannot be auto-sold

+10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only



How Obtained

Using a metal club with an energy cell, channeling grip, mini Faraday cage, and miscellaneous connectors in inventory.