Difference between revisions of "R.E.T.C.O.N. Device"
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''The R.E.T.C.O.N. Device is where you initiate [[retcon]], i.e. start your game once over. It is installed in your [[Workbench]] at your [[Hideout]] once you complete [[Cat and Mick-y Mouse Game]].'' | ''The R.E.T.C.O.N. Device is where you initiate [[retcon]], i.e. start your game once over. It is installed in your [[Workbench]] at your [[Hideout]] once you complete [[Cat and Mick-y Mouse Game]].'' | ||
− | You check in with Susan again, who says that this device ought to allow you to go back in time to the moment you received your talisman, at which point you'd have a second chance to try to set things right in Twilight. In greater detail she explains it's not time travel so much as a rewind button, so there won't be any issues with you running into multiple copies of yourself, but you'll be starting out in very nearly the same circumstances as before. | + | You check in with Susan again, who says that this device ''ought'' to allow you to go back in time to the moment you received your talisman, at which point you'd have a second chance to try to set things right in Twilight. In greater detail she explains it's not time travel so much as a rewind button, so there won't be any issues with you running into multiple copies of yourself, but you'll be starting out in very nearly the same circumstances as before. |
However, Susan also says that depending on how you choose to calibrate the device, she can continue to monitor your progress from this end of the time continuum, and occasionally send back items from this point in time to where you're located. There's a lot of talk of windows and synchronization that you don't really follow. | However, Susan also says that depending on how you choose to calibrate the device, she can continue to monitor your progress from this end of the time continuum, and occasionally send back items from this point in time to where you're located. There's a lot of talk of windows and synchronization that you don't really follow. | ||
{{button|Initiate retcon Now!}} | {{button|Initiate retcon Now!}} | ||
+ | |||
+ | Calibrate the R.E.T.C.O.N. Device to configure what restrictions and opportunities you will have during your next attempt to defeat the Mick. | ||
+ | |||
+ | {|align="right" cellpadding=6 width=300 hspace=20 | ||
+ | |-style="background-color:#dddddd" | ||
+ | | There are several popular run types you may wish to consider. Examples include: | ||
+ | |||
+ | '''Classic'''<br> | ||
+ | Max pulls, all skills, all food, full sidekick<br> | ||
+ | ''5 points'' | ||
+ | |||
+ | '''Retcon Zero'''<br> | ||
+ | All items, class skills, diet (no sugar), full sidekick<br> | ||
+ | ''5 points'' | ||
+ | |||
+ | '''Champion'''<br> | ||
+ | '''Some pulls''', class skills, all food, full sidekick<br> | ||
+ | ''9 points'' | ||
+ | |||
+ | '''Silver'''<br> | ||
+ | No pulls, all skills, all food, full sidekick<br> | ||
+ | ''10 points'' | ||
+ | |||
+ | '''Gold'''<br> | ||
+ | Max pulls, no skills, all food, limited sidekick<br> | ||
+ | ''12 points'' | ||
+ | |||
+ | '''Temperant'''<br> | ||
+ | No pulls, all skills, no food, full sidekick<br> | ||
+ | ''15 points'' | ||
+ | |||
+ | [[Retcon types (dict)|See a full list of retcon types]] | ||
+ | |} | ||
+ | |||
+ | '''Class''' | ||
+ | *Elemental | ||
+ | *Naturalist | ||
+ | *Gadgeteer | ||
+ | *Psion | ||
+ | |||
+ | '''Pulls''' | ||
+ | *All items available immediately (-4 points) | ||
+ | *Max pulls and give me a break after 48 hours (-2 points) | ||
+ | *Max (10/day) (0 points) | ||
+ | *Some (5/day) (+2 points) | ||
+ | *None (+5 points) | ||
+ | |||
+ | '''Skills''' | ||
+ | *All permed skills available (0 points) | ||
+ | *Permed skills remembered, but only class skills can have skill points applied (+2 points) | ||
+ | *No permed skills remembered (+5 points) | ||
+ | |||
+ | '''Food''' | ||
+ | *Both caffeine and sugar (0 points) | ||
+ | *Decaf (no caffeine) (+3 points) | ||
+ | *Diet (no sugar) (+2 points) | ||
+ | *Naturally hyper: no caffeine or sugar, but +1 hour/day (+3 points) | ||
+ | *Abstainer (no caffeine, no sugar) (+5 points) | ||
+ | |||
+ | '''Sidekick''' | ||
+ | *Sidekick with you from the beginning (0 points) | ||
+ | *Sidekick has to be recruited at level 9 (+2 points) | ||
+ | |||
+ | No skill can be permed this run. You can only perm skills in runs worth more than 1 mettle. | ||
+ | |||
+ | Verify: Yes, I really want to do this. | ||
+ | |||
+ | {{button|Back to the Future ... er, Past!}} | ||
+ | |||
[[Category:Basics]] | [[Category:Basics]] |
Revision as of 14:42, 28 September 2010
The R.E.T.C.O.N. Device is where you initiate retcon, i.e. start your game once over. It is installed in your Workbench at your Hideout once you complete Cat and Mick-y Mouse Game.
You check in with Susan again, who says that this device ought to allow you to go back in time to the moment you received your talisman, at which point you'd have a second chance to try to set things right in Twilight. In greater detail she explains it's not time travel so much as a rewind button, so there won't be any issues with you running into multiple copies of yourself, but you'll be starting out in very nearly the same circumstances as before.
However, Susan also says that depending on how you choose to calibrate the device, she can continue to monitor your progress from this end of the time continuum, and occasionally send back items from this point in time to where you're located. There's a lot of talk of windows and synchronization that you don't really follow.
Initiate retcon Now! |
Calibrate the R.E.T.C.O.N. Device to configure what restrictions and opportunities you will have during your next attempt to defeat the Mick.
There are several popular run types you may wish to consider. Examples include:
Classic Retcon Zero Champion Silver Gold Temperant |
Class
- Elemental
- Naturalist
- Gadgeteer
- Psion
Pulls
- All items available immediately (-4 points)
- Max pulls and give me a break after 48 hours (-2 points)
- Max (10/day) (0 points)
- Some (5/day) (+2 points)
- None (+5 points)
Skills
- All permed skills available (0 points)
- Permed skills remembered, but only class skills can have skill points applied (+2 points)
- No permed skills remembered (+5 points)
Food
- Both caffeine and sugar (0 points)
- Decaf (no caffeine) (+3 points)
- Diet (no sugar) (+2 points)
- Naturally hyper: no caffeine or sugar, but +1 hour/day (+3 points)
- Abstainer (no caffeine, no sugar) (+5 points)
Sidekick
- Sidekick with you from the beginning (0 points)
- Sidekick has to be recruited at level 9 (+2 points)
No skill can be permed this run. You can only perm skills in runs worth more than 1 mettle.
Verify: Yes, I really want to do this.
Back to the Future ... er, Past! |