Difference between revisions of "Talk:Item Drop modifiers"
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:It's multiplicative, not additive. If the base drop rate is 50%, a +10% item drop rate will raise the total chance to 55%. Additive's too powerful; makes it far too easy to make things a guaranteed drop. [[User:Cristiona|Cristiona]] | :It's multiplicative, not additive. If the base drop rate is 50%, a +10% item drop rate will raise the total chance to 55%. Additive's too powerful; makes it far too easy to make things a guaranteed drop. [[User:Cristiona|Cristiona]] | ||
:: What Cris said. I'll add a note to clarify that. --[[User:Muhandes|Muhandes]] 01:22, 8 December 2010 (PST) | :: What Cris said. I'll add a note to clarify that. --[[User:Muhandes|Muhandes]] 01:22, 8 December 2010 (PST) | ||
+ | :::It made more sense this way, but wanted to be sure. Thanks for answer! =] --[[User:Shikao|Shikao]] 04:22, 8 December 2010 (PST) |
Latest revision as of 04:22, 8 December 2010
should this maybe be linked in the guides section?
Is there a reason sidekicks/companions are not on here? --Zillow--
Max level used for Grumpy old smuggler so sorting by increase doesn't put it at the bottom. --Jesus 04:23, 19 September 2009 (UTC)
Calculation method
X% - base drop rate
Y% - bonus drop
Do we know whether total drop rate is X+Y% or X*(1+Y)%? --Shikao 11:50, 7 December 2010 (PST)
- It's multiplicative, not additive. If the base drop rate is 50%, a +10% item drop rate will raise the total chance to 55%. Additive's too powerful; makes it far too easy to make things a guaranteed drop. Cristiona