Difference between revisions of "Talk:Triassic Park and Bestiary"
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Slowly spading the combat rate. | Slowly spading the combat rate. | ||
− | Current data: {{statrate| | + | Current data: {{statrate|246|205}} [[User:Edivad|Edivad]] 07:31, 19 December 2010 (PST) |
Revision as of 01:05, 20 December 2010
I missed the lump of carmot while wearing +13% item drop modifiers (isotope meter & sticky gloves)... if all works as advertised, that is impossible for a >=90% drop rate on carmot (90x113>100). I suppose that item drops might cap at <100% (eg 95%), but that would mess up the ultra-rares. --Tycho Everett 23:59, 17 July 2008 (MST)
I haven't come up with precise numbers, but when Squirrel Girl was farming for Reptile Tiles, she had four units of +combat running and she never had either of the non-combats. Not sure if +/- combat works like item drop does, but it seems the combat rate here is at least 80%. Cristiona
- I have all four +noncombat and get combats roughly half of the time. --PKProStudio 13:02, 15 December 2009 (UTC)
Slowly spading the combat rate.
Current data: (83.3% ± 4.8%) Edivad 07:31, 19 December 2010 (PST)