Difference between revisions of "Talk:Aerodynamic Vehicle"
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Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry | Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry | ||
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+ | For what it's worth, this ''does'' stack with the [[Mechanic]] permakick, meaning that when using both, a Range 3 vehicle will allow access to the mountains. This will also allow certain handy tricks, such as using [[Red Hex]] in NCI. [[User:Cristiona|Cristiona]] |
Revision as of 22:45, 28 May 2011
Aerodynamic Vehicle
A more aerodynamic vehicle can travel farther, though not necessarily any faster. Yeah, you can even make a horse or skateboard more aerodynamic. Anything but your own two feet.
Extended vehicle range, at the cost of turn length (reduced with skill points)
Noncombat Skill Cost: 12 PP The Gannet 14:42, 28 May 2011 (PDT)
use message: You apply some speed fins and mechanized racing stripes to your vehicle, increasing its aerodynamic properties to improve its range. (Added for 30 minutes.)
costs 12pp The Gannet before casting: 4.42 minutes/turn. nothing equiped to decrease time, have heroic efficiency. level 11 using jetpack after: with 0 sp in it 4.92 minutes a turn ...so thats +50 seconds to turn length with 0sp The Gannet
Quoth the game manual:
Equation: +1 vehicle range; +30 - (3X) seconds turn length Max: +1 vehicle range, no effect on turn length
must have misread my time, sorry lol The Gannet
Somewhat disappointingly, achieving a range of infinity plus one does not do anything funny.--Dogberry
For what it's worth, this does stack with the Mechanic permakick, meaning that when using both, a Range 3 vehicle will allow access to the mountains. This will also allow certain handy tricks, such as using Red Hex in NCI. Cristiona