Difference between revisions of "Talk:Orwhal"

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It seems that after taking a certain amount of minigun fire she keeps throwing you down from the choppers. Also, sugar drops depends on minigun fire, on my alts league I had 2 alts deal at least 20 minigun fire and she droped 2 ultrataffys. Dunno if you need to fire a certain amount with each player or just have each player minigun at least once. [[User:Patojonas|Patojonas]] 05:31, 3 November 2012 (PDT)
 
It seems that after taking a certain amount of minigun fire she keeps throwing you down from the choppers. Also, sugar drops depends on minigun fire, on my alts league I had 2 alts deal at least 20 minigun fire and she droped 2 ultrataffys. Dunno if you need to fire a certain amount with each player or just have each player minigun at least once. [[User:Patojonas|Patojonas]] 05:31, 3 November 2012 (PDT)
 +
:There's quite a bit that hasn't been spaded.  She's very much designed with team efforts in mind. [[User:Cristiona|Cristiona]] 19:44, 3 November 2012 (PDT)

Revision as of 18:44, 3 November 2012

Got these as special messages:
  • One of:

The orwhal continues its unconcerned stroll through Twilight, putting considerable distance between you.

The orwhal continues its hurried walk through Twilight, putting considerable distance between you.

The orwhal continues its desperate race through Twilight, putting considerable distance between you.

The orwhal continues its stroll through Twilight, putting considerable distance between you.

The orwhal continues its jog through Twilight, putting considerable distance between you.

The orwhal continues its unsteady walk through Twilight, putting considerable distance between you.

The great beast stops its stroll to roar in frustration and confusion.

A building topples between you and the Orwhal, but you fly through the falling debris to follow the beast on its run.

A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. (ends combat if you can't fly)

The orwhal manages to outdistance you. (ends combat)


  • Followed by one of:


The orwhal swats out at you with her tail, dealing you 17 damage.


The orwhal grabs a handful of circling helicopters and throws them at you. The choppers' missiles explode on impact, dealing you 234 damage + 119 (fire) damage.

Well, they probably won't be giving you a lift any time soon.

The orwhal turns towards you, flames coruscating from its horn and enveloping you. It's as scalding as this description is verbose, dealing you 184 (fire) damage.

The orwhal tears a (conventiently empty) building out of the ground and throws it at you. You're not sure why it exploded when it hit you, but that 194 damage + 136 (fire) damage is probably going to leave a mark.

The orwhal levels its horn at you, shooting a single massive fireball in your direction. If the 154 (fire) damage is any indication, you made it angry.


HP is around 10K
Minus FT works better than weakening. TNT worked but it was the last turn and it was killed, will have to try on the first turn tomorrow.
Recovers from stun like Vil did: Your opponent was stunned for a moment, but shook it off faster than you expected.

Patojonas 10:41, 31 October 2012 (PDT)


When not flying, image is http://www.twilightheroes.com/images/foes/orwhalfoot.gif and number of rounds is depending on your vehicle (range+1; no idea how it interacts with Mechanic/Aerodynamic Vehicle) --hoyifung04 17:46, 31 October 2012 (PDT)


With Super Jumping:
A building topples between you and the Orwhal, but you jump over it in a single bound and follow the beast on her unconcerned stroll.

While in the chopper:
A building topples between you and the Orwhal, but the chopper weaves through the falling debris to follow the beast on her stroll.

[Get in a chopper!]
You wave down one of the choppers floating around the Orwhal, pelting her (largely ineffectually) with missiles. They agree to give you a lift.

[Grab the minigun]
You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for X damage. She shakes her head in irritation.

After the first shot:

You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for 110 damage. She continues to shake her head in irritation.

She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below.
Note: minigun strafings are in the records

After X damage, when (getting) in a chopper:
The orwhal throws a complete (but thankfully empty) building at the helicopter you're riding. You go down in flames for X damage + Y (fire) damage.
Note: you then see the foot image even if you have flying

After X damage, when not (getting) in a chopper:
The orwhal grabs a handful of circling helicopters and throws them at you. The choppers' missiles explode on impact, dealing you X damage + Y (fire) damage.

Well, they probably won't be giving you a lift any time soon.
Note: removes option to get in a chopper

--hoyifung04 23:07, 31 October 2012 (PDT)

The orwhal notices you for just long enough to step on you for X damage damage. Ouch.

--hoyifung04 07:25, 2 November 2012 (PDT)

It seems that after taking a certain amount of minigun fire she keeps throwing you down from the choppers. Also, sugar drops depends on minigun fire, on my alts league I had 2 alts deal at least 20 minigun fire and she droped 2 ultrataffys. Dunno if you need to fire a certain amount with each player or just have each player minigun at least once. Patojonas 05:31, 3 November 2012 (PDT)

There's quite a bit that hasn't been spaded. She's very much designed with team efforts in mind. Cristiona 19:44, 3 November 2012 (PDT)