Difference between revisions of "Orwhal"

From Twilight Heroes Wiki
Jump to: navigation, search
m (another special hit message)
(strafing and pace ranges, onesie strategy note)
Line 33: Line 33:
  
 
:If you successfully got in the chopper, in the next round that ability is replaced by '''''Grab the minigun''''', using it for the first time you get:
 
:If you successfully got in the chopper, in the next round that ability is replaced by '''''Grab the minigun''''', using it for the first time you get:
::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She shakes her head in irritation.
+
::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''75-150 damage'''. She shakes her head in irritation.
  
 
:The following times, you get:
 
:The following times, you get:
::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''X damage'''. She continues to shake her head in irritation.<br>She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below.
+
::You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for '''75-150 damage'''. She continues to shake her head in irritation.<br>She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below.
  
 
* The number of rounds before it escapes is related to your [[Transportation_Summary_Table|transportation range]]. You don't get unlimited rounds for using the [[dreamer's clock]] though.
 
* The number of rounds before it escapes is related to your [[Transportation_Summary_Table|transportation range]]. You don't get unlimited rounds for using the [[dreamer's clock]] though.
 
*Combat items that deal percentage damage are capped at 200 damage.
 
*Combat items that deal percentage damage are capped at 200 damage.
*Stunning is less effective and lasts half as long, with the message
+
*Stunning is less effective and lasts half as long, with the message:
 
:Your opponent is too stunned to act, but is shaking it off faster than you expected.
 
:Your opponent is too stunned to act, but is shaking it off faster than you expected.
  
* Either the [[orwhal hair wand]] or the [[orwhal onesie]] will drop. It doesn't seem random but so far it is unknown how to trigger the onesie.
+
* Either the [[orwhal hair wand]] or the [[orwhal onesie]] will drop. Wand drops by default, onesie conditions are currently unknown, look [[Talk:Orwhal_onesie#Strategy|here]] for a strategy.
 
* One of the [[Centry flight helmet]], [[Centry minigun]], and [[Centry propeller]] will always drop.
 
* One of the [[Centry flight helmet]], [[Centry minigun]], and [[Centry propeller]] will always drop.
 
* One [[ultrataffy]] will drop for every player who used the '''''Grab the minigun''''' option at least once, with a minimum of 1 and a maximum of 5.
 
* One [[ultrataffy]] will drop for every player who used the '''''Grab the minigun''''' option at least once, with a minimum of 1 and a maximum of 5.
Line 53: Line 53:
 
:A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. '''''(ends combat if you're on foot)'''''
 
:A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. '''''(ends combat if you're on foot)'''''
 
:The orwhal manages to outdistance you. '''''(ends combat)'''''
 
:The orwhal manages to outdistance you. '''''(ends combat)'''''
:* Where <pace> is an indicator of the foe's remaining health which can be one of the following:
+
:* Where <pace> is an indicator of the foe's sustained damage, which can be one of the following:
::Stage 1: unconcerned stroll
+
::Up to 1000 damage: unconcerned stroll
::Stage 2: stroll
+
::1001 to 2000 damage: stroll
::Stage 3: hurried walk
+
::2001 to 4000 damage: hurried walk
::Stage 4: jog
+
::4001 to 6000 damage: jog
::Stage 5: run
+
::6001 to 8000 damage: run
::Stage 6: desperate race
+
::8001 to 9000 damage: desperate race
::Stage 7: unsteady walk
+
::9001 to 9999 damage: unsteady walk
  
 
*Followed by a special attack message:
 
*Followed by a special attack message:

Revision as of 16:37, 1 December 2012

Orwhalfoot.gif
Orwhal

You are fighting the Orwhal.

You catch up with the Orwhal as she stomps her way across Twilight. Her inexplicably scaly feet crush buildings as though she were human-sized and they were made out of foam... You know, as a simile.

Somebody's out in force helping, at least if the circling helicopters are any indication.
Your opponent attacks ...

Hit messages:

  • She swats down a circling helicopter. It lands near you and explodes. (fire) damage
  • She stumbles into a building near you. Judging by the explosion, either there was a gas main there or things have started exploding for no reason... continued exploding for no reason. (fire) damage
  • She tears apart a small building. Rubble rains down on you.


She hits you for X damage.

Critical hit message:

Your opponent has a critical hit! She hits you for X damage.



Miss messages:

  • She swats at a circling helicopter, but it dodges. Woo! Go helicopter!
  • She stumbles into a building near you, but it was scheduled for demolition anyway.
  • She tears apart a small building. Rubble rains down on you but it's strangely light.


Fumble messages:

Your foe fumbles! She takes X damage.

The orwhal collapses in her tracks. The citizens of Twilight gather around to cheer!

Your league gains 5 Prestige!

You found an item for your League Vault: orwhal hair wand Orwhalwand.gif (See Notes)
You found an item for your League Vault: orwhal onesie Orwhalonesie.gif (See Notes)
You found an item for your League Vault: Centry armor Centryarmor.gif (Guaranteed Drop)
You found an item for your League Vault: Centry flight helmet Centryhelmet.gif (See Notes)
You found an item for your League Vault: Centry minigun Centryminigun.gif (See Notes)
You found an item for your League Vault: Centry propeller Centrypropeller.gif (See Notes)
You found an item for your League Vault: ultrataffy Orwhaltaffy.gif (See Notes)




Known resistances/weaknesses

Immune to fire damage.

Locations


Notes

  • When fighting while flying or aboard a chopper, the image is replaced by:
Orwhalhead.gif
  • When fighting this foe there are a couple special abilities you can access from your item use drop down menu. The one that appears first is Get in a chopper!, using it you get:
You wave down one of the choppers floating around the Orwhal, pelting her (largely ineffectually) with missiles. They agree to give you a lift.
If you successfully got in the chopper, in the next round that ability is replaced by Grab the minigun, using it for the first time you get:
You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for 75-150 damage. She shakes her head in irritation.
The following times, you get:
You grab the minigun (which, despite the name, turns out to be quite large) and shoot the Orwhal for 75-150 damage. She continues to shake her head in irritation.
She really doesn't seem to like getting shot with a minigun. On the bright side, it also seems to be drawing her attention from everyone running around down below.
  • The number of rounds before it escapes is related to your transportation range. You don't get unlimited rounds for using the dreamer's clock though.
  • Combat items that deal percentage damage are capped at 200 damage.
  • Stunning is less effective and lasts half as long, with the message:
Your opponent is too stunned to act, but is shaking it off faster than you expected.
The orwhal continues her <pace> through Twilight, putting considerable distance between you.
The great beast stops her <pace> to roar in frustration and confusion.
A building topples between you and the Orwhal, but you jump over it in a single bound and follow the beast on her <pace>. (if you can Super Jump but aren't Flying or aboard a chopper, she'll escape next round)
A building topples between you and the Orwhal, but (you fly/the chopper weaves) through the falling debris to follow the beast on her <pace>. (if you can Fly or are aboard a chopper, she'll escape next round)
A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. (ends combat if you're on foot)
The orwhal manages to outdistance you. (ends combat)
  • Where <pace> is an indicator of the foe's sustained damage, which can be one of the following:
Up to 1000 damage: unconcerned stroll
1001 to 2000 damage: stroll
2001 to 4000 damage: hurried walk
4001 to 6000 damage: jog
6001 to 8000 damage: run
8001 to 9000 damage: desperate race
9001 to 9999 damage: unsteady walk
  • Followed by a special attack message:
The orwhal seems too distracted by the choppers buzzing around her head to attack you directly. (no damage)
The orwhal notices you for just long enough to step on you for X damage. Ouch.
The orwhal swats out at you with her tail, dealing you X damage.
The orwhal turns towards you, flames coruscating from her horn and enveloping you. It's as scalding as this description is verbose, dealing you Y (fire) damage.
The orwhal levels her horn at you, shooting a single massive fireball in your direction. If the Y (fire) damage damage is any indication, you made it angry.
The orwhal tears a (conventiently empty) building out of the ground and throws it at you. You're not sure why it exploded when it hit you, but that X damage + Y (fire) damage is probably going to leave a mark.
The orwhal throws a complete (but thankfully empty) building at the helicopter you're riding. You go down in flames for X damage + Y (fire) damage. (removes you from the chopper)
The orwhal grabs a handful of circling helicopters and throws them at you. The choppers' missiles explode on impact, dealing you X damage + Y (fire) damage.
Well, they probably won't be giving you a lift any time soon. (removes the Get in a chopper! ability for the duration of the turn)