Difference between revisions of "MechaPinata guards"
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|loc1=League Battlefield | |loc1=League Battlefield | ||
+ | |item1=general's baton|image1=generalsbaton.gif|drop1=notes | ||
+ | |item2=rallying flag|image2=rallyingflag.gif|drop2=notes | ||
+ | |item3=MechaMache|image3=mechamache.gif|drop3=notes | ||
+ | |item4=MechaGelt|image4=mechagelt.gif|drop4=notes | ||
+ | |item5=sugar water cooler|image5=sugarwatercooler.gif|drop5=notes | ||
+ | |item6=jumbo jawbreaker|image6=jumbojawbreaker.gif|drop6=notes | ||
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+ | {{template:pinatahorde}} |
Revision as of 14:34, 25 December 2012
MechaPinata guards |
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You are fighting the MechaPinata guards.
A pair of MechaPinata soldiers bar your way deeper into the horde.
Your opponent attacks ...
Hit messages:
- The pinatas pull out little batons and beat you with them. Oh, bitter irony! damage+ (psychic) damage
- The guards stampede you. Granted, there are only two of them, so it's more just "stomped on you."
- One of the guards circles around behind you while the other bullrushes (pinatarushes?) you over the first.
They hit you for X damage.
Critical hit message:
Your opponent has a critical hit! They hit you for X damage.
Miss messages:
- The pinatas pull out little batons, then drop them when they realize what they're doing.
- The guards try to stampede you, but there just aren't enough of them.
- The guards circle around you like low-budget ninjas, but neither can find a good opening.
Fumble messages:
Your foe fumbles! They takes X damage.
You found an item for your League Vault: general's baton (See Notes)
You found an item for your League Vault: rallying flag (See Notes)
You found an item for your League Vault: MechaMache (See Notes)
You found an item for your League Vault: MechaGelt (See Notes)
You found an item for your League Vault: sugar water cooler (See Notes)
You found an item for your League Vault: jumbo jawbreaker (See Notes)
Known resistances/weaknesses
50% weak to fire damage.
50% resistant to electric damage.
Locations
Notes
- A total of 100 MechaPinatas need to be defeated to successfully thwart the invasion. The number of MechaPinatas each foe counts as can be seen here.
- Fighting this foe while having a baseball bat equipped is enough to add it to the number of MechaPinatas batted, in the records. So far unknown effect.
- Having MechaPinata gear equipped and/or a Mechapinata!! sidekick allows you to skip some foes. A list of the MechaPinata gear can be found here and the foes you can skip in here.
- At the start of each fight, there's the following message:
- You dive into the <status> horde.
- if you have at least one MechaPinata gear equipped but aren't using the Mechapinata!! as your sidekick, the message is replaced by:
- You sneak behind enemy lines into the <status> horde. It takes a while for them to see through your cunning disguise.
- if you have a Mechapinata!! sidekick, the message is replaced by:
- You hide within your mechapinata, sneaking behind enemy lines into the <status> horde.
- Where <status> depends on how many MechaPinatas have been defeated so far and can be one of the following:
- None defeated: undisturbed
- 1 to 9 defeated: massive
- 10 to 19 defeated: unbroken
- 20 to 29 defeated: fierce
- 30 to 39 defeated: cautious
- 40 to 49 defeated: <blank>
- 50 to 59 defeated: stampeding
- 60 to 69 defeated: mired
- 70 to 79 defeated: struggling
- 80 to 89 defeated: thinning
- 90 to 99 defeated: remarkably sparse
- Stunning is less effective and lasts half as long, with the message:
- Your opponent is too stunned to act, but is shaking it off faster than you expected.
- MechaGelts, sugar water coolers and jumbo jawbreakers appear to be random, having more players join the fray increase the chances as you end up having an higher total of fights.
- The general's baton, rallying flag and MechaMache only drop when you defeat the last MechaPinata. Number of MechaMaches varies from 2-4 and the other two drops appear to be random, both can be received at the same time though.