Difference between revisions of "Talk:Openings"

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(openings observed so far)
(No difference)

Revision as of 11:06, 25 October 2013

  • Freeze!:
You shout "Freeze!" subjecting the automaton to a painful combination of numbing cold exposure and painful pun exposure.
Your opponent is too stunned to act.
  • Shaming Shot:
With the clockwork beetle picking itself off the ground, you add insult and injury to the insult and injury with a 172 damage demonstration of your trick shooting.
  • Deepest Strikes:

You keep up the attack, rattling his cage. The cage seems to hold for now, but it was a mighty rattle.

  • Psychic Heckling:
It turns out that, when you're psychic, your internal monologue about how badly... let's say the clockwork mishmash screwed up... well, it isn't quite as internal.
or
You keep up the heckling for 243 damage. The castle guard can't even manage a "Do I go to your work?" comeback. It's kind of sad."
  • Static Shock:
You extend a finger and touch the clockwork beetle, shocking the clockwork beetle for 26 damage and finally getting rid of that static cling.



  • Openings? (describes the opening currently available, doesn't consume time)

Openings are heroic opportunities created by certain events in combat or when fighting certain foes. For Example:

Freeze! Stuns and weakens your opponent with a combination of numbing cold and terrible puns.
Shaming Shot demonstrates your trick shooting for damage and demoralization.
Deepest Strikes instantly defeats weak foes and weakens others.
Psychic Heckling is that sort of thing that will really undermine someone's self-worth... and resistance to psychic attacks.
Static Shock turns the power of electricity against your foes.



Please intercalate your findings with mine above for better organization of the page. Patojonas 12:06, 25 October 2013 (PDT)