Difference between revisions of "Talk:Jug of Aquarius"
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>As you dodge, you spill some cold water from your jug, but your opponent knows well enough to avoid it.<br/> | >As you dodge, you spill some cold water from your jug, but your opponent knows well enough to avoid it.<br/> | ||
-[[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 21:58, 2 February 2014 (PST) | -[[User:Sanjuro|Sanjuro]] ([[User talk:Sanjuro|talk]]) 21:58, 2 February 2014 (PST) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Here's what I got on this:<br>blackmatter615 level 86 | ||
+ | |||
+ | Insanity foes for this alt have:<br>1095 max HP<br>90 max PP | ||
+ | |||
+ | PP returned is 3%, 8% when trident (other +%PP from damage) is equipped, possible bug/coding side effect | ||
+ | |||
+ | Using delevelling bunnies on an howler in darkness: (I used shocked grenade before and the damage was lowered, using a prehistoric sheet didn't affect it, so my wild guess is that it depends on the foe's Offense.) | ||
+ | |||
+ | 100 dam - 3 PP 0<br> | ||
+ | 98 dam - 3 PP -15 all<br> | ||
+ | 97 dam - 3 PP -30 all<br> | ||
+ | 95 dam - 3 PP -45 all<br> | ||
+ | 94 dam - 3 pp -60 all<br> | ||
+ | 92 dam - 3 PP -75 all<br> | ||
+ | 91 dam - 3 PP -90 all<br> | ||
+ | 89 dam - 3 PP -105 all<br> | ||
+ | 80 dam - 3 PP -120 all?<br> | ||
+ | none -135 all | ||
+ | |||
+ | |||
+ | When the splashing is about to stop working the last working damage is always weird so I'll ignore it. | ||
+ | |||
+ | Taking the values down to -105 all it shows a clear 10% dependency on the Offense stat of the foe. | ||
+ | |||
+ | Splashing can happen up to 10 times per turn, the 10th splashing being weaker. | ||
+ | |||
+ | [[User:Patojonas|Patojonas]] 11:51, 22 March 2014 (PDT) |
Latest revision as of 10:51, 22 March 2014
The "deals ice damage when you attack" appears to be doing something like %-based damage - tougher foes seem to get hit for more and the damage seems to go lower as the fight goes on, but sometimes it will repeat the same (high=ish) damage several times in a row and then it will do a 5 ... maybe there's something like "min(level + bonus, % of remaining HP)"?
> As you dodge, you spill some cold water from your jug, dealing X damage and getting a refreshing splash yourself for Y PP.
Y seems to be ceil(0.03*X).
--XKiv (talk) 11:32, 1 February 2014 (PST)
Also:
>As you dodge, you spill some cold water from your jug, but your opponent knows well enough to avoid it.
-Sanjuro (talk) 21:58, 2 February 2014 (PST)
Here's what I got on this:
blackmatter615 level 86
Insanity foes for this alt have:
1095 max HP
90 max PP
PP returned is 3%, 8% when trident (other +%PP from damage) is equipped, possible bug/coding side effect
Using delevelling bunnies on an howler in darkness: (I used shocked grenade before and the damage was lowered, using a prehistoric sheet didn't affect it, so my wild guess is that it depends on the foe's Offense.)
100 dam - 3 PP 0
98 dam - 3 PP -15 all
97 dam - 3 PP -30 all
95 dam - 3 PP -45 all
94 dam - 3 pp -60 all
92 dam - 3 PP -75 all
91 dam - 3 PP -90 all
89 dam - 3 PP -105 all
80 dam - 3 PP -120 all?
none -135 all
When the splashing is about to stop working the last working damage is always weird so I'll ignore it.
Taking the values down to -105 all it shows a clear 10% dependency on the Offense stat of the foe.
Splashing can happen up to 10 times per turn, the 10th splashing being weaker.
Patojonas 11:51, 22 March 2014 (PDT)