Superagent: Difference between revisions
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{{needsspading| | {{needsspading|interference and chips formulae}} | ||
{{Sidekick/companion | {{Sidekick/companion | ||
|name=Superagent | |name=Superagent | ||
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|image=superagent.gif | |image=superagent.gif | ||
|ability=Attracts villains, interferes with opponents, and can make mad chips | |ability=Attracts villains, interferes with opponents, and can make mad chips | ||
|msg= | |msg=:''During combat, 50% of the time:'' | ||
*<sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. ''(Lowers Offense)'' | |||
*<sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. ''(Lowers Defense)'' | |||
*<sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. ''(Lowers Accuracy)'' | |||
*<sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. ''(Lowers Dodging ability)'' | |||
*<sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. ''(Stuns for 1 round)'' | |||
:''At the end of combat, depending on how many rounds the fight lasted:'' | |||
* By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. '''You gain 4X chips.''' ''(1 round)'' | |||
* By the time the fight's done, <sidekick> is already selling the rights for the novelization. '''You gain 2X chips.''' ''(2 rounds)'' | |||
* <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. '''You gain X chips.''' ''(3 rounds)'' | |||
* <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. ''(4 or more rounds)'' | |||
}} | }} | ||
==Notes== | |||
* '''X''' seems to be level dependant and uncapped with an unknown range. |
Revision as of 23:03, 29 March 2014
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This page contains some non specific data which NEEDS SPADING: interference and chips formulae |
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Superagent
How Obtained
Behavior
Your sidekick hasn't become a secret agent with superpowers or anything like that. That stuff is still all your job. Instead, they've become an agent for a superhero. The superhero is you. They're your agent.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: Superagency and You
Behavior
Ability: Attracts villains, interferes with opponents, and can make mad chips
Messages
- During combat, 50% of the time:
- <sidekick> makes a gigantic fuss until your foe switches over to a new, kid-friendly weapon. (Lowers Offense)
- <sidekick> complains furiously until your opponent agrees to a costume change. It almost has to be less protective; fanservice and proper armor rarely go hand in hand. (Lowers Defense)
- <sidekick> insists your opponent aim in line with Interstellar Minions Local 501 regulations. (Lowers Accuracy)
- <sidekick> makes some updates to the choreography so there are more clean hits in the promo shots. Your opponent reluctantly agrees. (Lowers Dodging ability)
- <sidekick> gets tired of waiting for the fight to end and takes some promotional photos of your opponent. They're momentarily blinded by the brilliant flash. (Stuns for 1 round)
- At the end of combat, depending on how many rounds the fight lasted:
- By the time you've cleaned up after the fight <sidekick> has already sold the movie and toy rights for it. You gain 4X chips. (1 round)
- By the time the fight's done, <sidekick> is already selling the rights for the novelization. You gain 2X chips. (2 rounds)
- <sidekick> uses a few seconds after the fight to talk up your marketability with the studio. You gain X chips. (3 rounds)
- <sidekick> doesn't have time left over after the fight to handle the rights. It's a shame, because the choreography was top notch. (4 or more rounds)
Notes
- X seems to be level dependant and uncapped with an unknown range.