Difference between revisions of "International agent of intrigue"
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* <name> pulls out a tire iron, which then unfolds to reveal a highly advanced first aid kit. The agent of intrigue is trained in first aid, and uses the kit to patch you up a little. You're thankful for the '''Y HP''', but confused by the kit. | * <name> pulls out a tire iron, which then unfolds to reveal a highly advanced first aid kit. The agent of intrigue is trained in first aid, and uses the kit to patch you up a little. You're thankful for the '''Y HP''', but confused by the kit. | ||
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+ | * <name> goes looking for enemy spies. Thankfully none of them are tough enough ''you'' have to fight them. | ||
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+ | * Your understudy starts talking to someone by watch-radio. When you ask what's up, <name> whistles innocently. | ||
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+ | * Your understudy keeps an eye out for the courier that's supposed to be coming ''any minute now''. | ||
* Your understudy meets a courier and excitedly picks up a new piece of elite spy equipment. <name> offers you the old item that's being replaced. Not one to pass up a free gadget, you accept. | * Your understudy meets a courier and excitedly picks up a new piece of elite spy equipment. <name> offers you the old item that's being replaced. Not one to pass up a free gadget, you accept. |
Revision as of 01:57, 30 November 2014
This page contains some non specific data which NEEDS SPADING: amounts |
International agent of intrigue
How Obtained
Behavior
Any international spy worth his salt is a lethal fighter, can patch up any injury on the fly, and has more fancy gadgets than he knows what to do with, and we'd be failing the cliche factor if this sidekick role worked any differently.
Level cap: 20
How Obtained
Full-time sidekick.
Obtained from: The Spy who Loved and Let Die at the Royal Casino
Behavior
Ability: Attacks, restores HP, drops useful items
Messages
During combat, every turn one of the following:
- <name> delivers a well-placed pseudo martial arts punch for X damage.
- <name> produces a pistol from some undisclosed location and fires off a few shots. Every solid object near your opponent splinters at least once from impact, but none of the bullets strike the target.
- <name> produces a pistol from some undisclosed location and fires off a few shots. One shot hits for X damage.
At the end of encounters, sometimes:
- <name> pulls out a tire iron, which then unfolds to reveal a highly advanced first aid kit. The agent of intrigue is trained in first aid, and uses the kit to patch you up a little. You're thankful for the Y HP, but confused by the kit.
- <name> goes looking for enemy spies. Thankfully none of them are tough enough you have to fight them.
- Your understudy starts talking to someone by watch-radio. When you ask what's up, <name> whistles innocently.
- Your understudy keeps an eye out for the courier that's supposed to be coming any minute now.
- Your understudy meets a courier and excitedly picks up a new piece of elite spy equipment. <name> offers you the old item that's being replaced. Not one to pass up a free gadget, you accept.
You got an item: spy disguise
or
You got an item: spy glasses
or
You got an item: spy pen
or
You got an item: spy watch
or
You got an item: spy dossier
Notes
- All the effects are influenced by Sidekick Effectiveness.
References
- Refers to the character James Bond.
International agent of intrigue The Spy who Loved and Let Die at the Royal Casino | |
---|---|
Item | Effect |
spy disguise | Live Twice (+3 damage absorption) |
spy glasses | Golden Eyed (+10% item drops) |
spy pen | Living Penlights (+5 to initiative) |
spy watch | Man with the Golden Watch (+5 to each attribute) |
spy dossier | Eyes Only (+2 XP per turn) |