User:Richardhg/Guide
This page is a User Guide It represents one editor's approach to a subject. It is not in any way "official", nor is it necessarily maintained by Wiki editors Take this information with a grain of salt. |
Welcome to what I call the Blind Leader's Guide. Please put any comments you would like to make here.
Blind Leader's Guide
When I started playing, I wanted to find everything myself, but in the end resorted to the wiki for things I needed but kept overlooking in the game.
This then, is a page of things I wish I knew earlier, and while far from spoiler free, will exclude details that can be found easily by good old-fashioned exploring.
As new as I am at the time of writing, this may well be the "Blind leading the blind", but if it proves useful all the same, then well and good.
Jumping & Flying
Both super jumping and flying abilities are needed to fulfil quests in this game and to properly explore Twilight.
The simplest way to super-jump is to make your own high-jump boots, using some army boots and the taut sinew that you take from an unlucky desert lizard.
Once you have super jumping, you can get to the rooftops by dodging taxis in the streets Downtown. Up on those rooftops you can find a place to hire a flying vehicle.
Eventually, though, you will want your own flying machine, such as a jetpack. Well, you probably want one already, but building one can take a while.
- (Actually, there is another flying vehicle that you can simply buy outright. This took me many retcons to discover. It does, however, require you to first become invisible. This in turn means that you will need to be a high enough level to survive collecting the ingredients of the potion that will make you so...)
Finally, once (and while) you can fly, have a word with any contacts you have at the University. Someone may say something useful.
Fighting The Mick
This is a big fight. It seems especially hard for Gadgeteers (who may find it hard to hit their target), but it is meant to be tough, and preparation is needed. Review everything you are wearing, every spell you are running, and every item you use (and consume) before you commit to this fight.
Run as many effects as possible. Apart from helping to win the battle, it seems to affect the likelyhood of rewards.
Favoured items used to produce these effects include the potions on my home page, plus:
- Boot polish,
- Ginseng supplement,
- Powdered gingko,
- Squidopus ink,
- Various pills,
- What can be best described by saying "Bang the rocks together guys!"
Finally, if you fail repeatedly, try a different tactic, including waiting a level or two before trying again!
Retcon
When you have the opportunity to Retcon, examine the possibilities that are offered carefully.
You should prepare a checklist of things to do before you press the button that commits you to it.
- Are you using any positronic computers yet? Then make two electronic computers and swap them over first. That way you keep the better (and harder to make) machines, losing the more easily replaceable ones instead. (I have forgotten to do this more than once and it is incredibly annoying!)
- Make another two electronic computers before you "retcon".
- Assemble anything useful so that you can grab it already assembled from Deep Storage.
- This includes fortified coffee...
- ...and software.
- Consider buying large chips at the money-changers at the Casino. You may not need them if you are economical with your gold coins, but they're good to have in reserve.
- Some XP boosters are especially effective at low level, allowing you to get to 2nd level very quickly. I favour taking a blue pill to use immediately after Retcon, and a memory box to use during your first combat.
- Plan ahead with respect to which skill to make permanent, and ensure your options will give you at least enough mettle to do so.