Talk:Nocturne's Shop

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Hey guys, the 3 items here (Shadow Mist's Iron Scythe, Captain Nocturnal's Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can't say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don't have to worry about leadins. --Prestige 01:55, 30 September 2010 (PDT)

Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010

Gadget 10 mettle run produced the pawn + 7 mettle hat (I'll be wearing it tomorrow) Mecha Nist's Night-Vision Helmet -- jpsteel 2 Oct 2010

A 3 mettle Elemental run unlocked only the pants and the pawn. Edivad 06:07, 2 October 2010 (PDT)

A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR

Just completed gadgeteer with 12 mettle, diet including - have 2 class items, 2 caffeine and pawn. --Shikao 10:57, 5 October 2010 (PDT)

My 15 mettle Elementalist run did not unlock the avatar, so it looks like 16 is the threshold for avatars. -- Hawksmoor

15-mettle Gadget run (naturally hyper, no skills, no sidekick, 10 pulls/day) sadly did not unlock any consumables nor avatar. --Prestige 03:04, 6 October 2010 (PDT)
Yeah, it looks that naturally hyper doesn't unlock consumables --Shikao 10:46, 6 October 2010 (PDT)

1-mettle Gadgeteer run did not unlock any class equipment(though it did get me the bishop). Edivad 08:02, 7 October 2010 (PDT)

10-mettle psion run (10 pulls/day, all food, no sidekick, no permed skills) did not unlock anything except lower-cost class gear as expected. It was my 3rd run, and no third chess piece nor sidekick was unlocked. --Prestige 03:45, 9 October 2010 (PDT)

Did a 3 mettle run, unlocked the 3rd chess piece. Considering it was just a trainee run, possible reward for 5 completed retcons? Strlike. 15:00, 9 October (BST)

Yeah, I guess the knight is for 4 runs (or 5 as you say, but we're not counting the first). Odd that there is not necessarily a 3rd run reward. Regarding the sidekick book, I know we were talking about the theory that it's unlocked by having all 4 quadrants, and it's true that I'm missing one, which could be the reason I have not unlocked it. Any other ideas? --Prestige 15:48, 9 October 2010 (PDT)
Unlocked the Owner's manual after completing my 4th Gadgeteer retcon (3rd not counting initial timeline; 16, 13 and 13 Mettle), so it doesn't have anything to do with having all 4 quadrants. --Tasfal 11:28, 19 October 2010 (CET)

Hopefully I figured out the requirement for lower-cost item. If 1<x<=3, then it must be 3. Why? Because 2 mettle run is impossible (at least for now). --Shikao 08:16, 17 October 2010 (PDT)

Transportation

I unlocked the transportation item today (20 mettle) -- the Night Mare

I'll be wearing it later tonight so wiki editors can finish the entry -- jpsteel 30 Nov 2010

Looking at Jpsteel's retcon history, my current guess for unlocking the Night Mare is 10 no pulls runs. Can anyone confirm or deny already? Or maybe someone is close to checking it out? Cause I am... 10 runs away =P --Shikao 06:08, 1 December 2010 (PST)

I can confirm that 10 no-pull runs are not required to unlock the Mare because Zillow has one too -- jpsteel 1 Dec 2010

SLC got his as a Psion like me but under different run conditions so I'm still pretty sure it is something that unlocks in-run -- jpsteel 3 Dec 2010

Aftercore note

Hi Muhandes, I noticed you erased the "Only available in aftercore" note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne's Shop, and its radio button is grayed out. So what's up with that? A difference in our run types? --Prestige 08:15, 1 October 2010 (PDT)

@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy

Are you in a no-item run? Cause I can surely buy it, in my full item run.--Muhandes 15:09, 2 October 2010 (PDT)
I'm in a 10 item/day run. Perhaps the fact that you're in a full item run means that all restrictions like that are lifted. --Prestige 16:41, 2 October 2010 (PDT)

No pull run and both chess items (pawn + bishop) say (Only available in aftercore.) -- jpsteel 8 Oct 2010

Order

It's nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:
1) alphabetically - the most obvious one, though not too good imo
2) by mettle cost - also quite obvious, but again there are better solutions
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that's my choice.
--Shikao 12:08, 3 October 2010 (PDT)

Shouldn't we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --Zillow--

What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --Muhandes 00:32, 4 October 2010 (PDT)
Currently, my shop is: Sharovary, Cloak, Silk Shirt, Blindfold, Turkish Coffee, Stimpack, Chess pieces, picture of elemental, picture of psion. I won't have the sugar until after this run, but it looks like they're grouped as Equipment, Consumables, Chess, Avatars. Within each group, they're further grouped by cost first, and probably in order of Elem, Nat, Gadget, Psion. Do we want to duplicate the shop or keep things grouped by class as we have here right now? Cristiona
wiki duplicates reality, does not create it. Resistance is futile. --Muhandes 01:45, 13 October 2010 (PDT)

Summary so far

  • Unlocking low level item: >1 <= 3
  • Unlocking high level item: 11
  • Unlocking avatar: 16