Template talk:Item
Carrying the discussion from Scribble over; the template probably should have additional elements for autosell value (with a proviso that negative values mean "not autosellable"), quest item/untradeable, power, level requirement to use, and anything else that appears "above" the extra linebreak in item descriptions in-game, that seperates the "enchantments" (i.e., +5% chips, in the cited example of the royal crown) from the item statistics.). Weldable might also be considered for inclusion, although it gets listed below the break - it's not really a logical "enchantment" --Hen3ry 16:29, 11 December 2007 (MST)
While I entirely agree with you, it most likely won't get done simply because it would make every single template we've done so far wrong. One day I might commit to it and change the template to fit, but for now, it'll probably just be worked around. - Satan
Type/Category quantity agreement
Several item Types are singular in quantity (i.e., Helmet, Accessory, Melee Weapon) whereas the wiki Category for those item types are plural (Helmets, Accessories, Melee Weapons). To use this template for such items, should we go ahead and pluralize the Type so that the item automatically drops into the appropriate Category?
- Aye, the same happens with Shirts, --Valera 17:36, 31 December 2007 (MST)
Centering Stats
Might it be a good idea to adjust the template so that it auto-centers name, type, and enchantments? I haven't really played with it to see how that might look, but I believe it -should- look better. Not sure if the breaks for the enchantments might ruin it though. --Valera 17:12, 5 January 2008 (MST)
Redirects
Would it be possible to add some kind of "Go back to Items by Name" to the template automatically (preferably at the top or something)? Cristiona 23:25, 25 January 2008 (MST)
Done. - Satan
- Thanks much Cristiona