Orwhal
Orwhal |
---|
You are fighting Orwhal.
You catch up with the Orwhal as she stomps her way across Twilight. Her inexplicably scaly feet crush buildings as though she were human-sized and they were made out of foam... You know, as a simile.
Somebody's out in force helping, at least if the circling helicopters are any indication.
Your opponent attacks ...
Hit messages:
- She swats down a circling helicopter. It lands near you and explodes. (fire) damage
- She stumbles into a building near you. Judging by the explosion, either there was a gas main there or things have started exploding for no reason... continued exploding for no reason. (fire) damage
- She tears apart a small building. Rubble rains down on you.
She hits you for X damage.
Critical hit message:
Your opponent has a critical hit! She hits you for X damage.
Miss messages:
- She swats at a circling helicopter, but it dodges. Woo! Go helicopter!
- She stumbles into a building near you, but it was scheduled for demolition anyway.
- She tears apart a small building. Rubble rains down on you but it's strangely light.
Fumble messages:
Your foe fumbles! She takes X damage.
Victory! You beat up your foe and win the combat!
You gain no experience.
The orwhal collapses in her tracks. The citizens of Twilight gather around to cheer!
Your league gains 5 Prestige!
You found an item for your League Vault: orwhal hair wand
You found an item for your League Vault: Centry armor
You found an item for your League Vault: Centry flight helmet
You found an item for your League Vault: Centry minigun
You found an item for your League Vault: Centry propeller
You found an item for your League Vault: ultrataffy
Known resistances/weaknesses
Immune to fire damage.
Locations
Notes
- When fighting without flying ability the image is replaced by:
- Combat items that deal percentage damage are capped at 200 damage.
- Stunning is less effective and lasts half as long, with the message
- Your opponent is too stunned to act, but is shaking it off faster than you expected.
- Minus FT is better than weakening, mostly because it escapes after a few turns.
- After the regular attack there are special attacks, composed by one of:
- The orwhal continues its unconcerned stroll through Twilight, putting considerable distance between you.
- The orwhal continues its stroll through Twilight, putting considerable distance between you.
- The great beast stops its stroll to roar in frustration and confusion.
- The orwhal continues its unsteady walk through Twilight, putting considerable distance between you.
- The orwhal continues its hurried walk through Twilight, putting considerable distance between you.
- The orwhal continues its jog through Twilight, putting considerable distance between you.
- The orwhal continues its desperate race through Twilight, putting considerable distance between you.
- A building topples between you and the Orwhal, but you fly through the falling debris to follow the beast on its run.
- A building topples between you and the Orwhal blocking your path forward in a wall of fire and twisted metal. (ends combat if you can't fly)
- The orwhal manages to outdistance you. (ends combat)
- Followed by:
- The orwhal swats out at you with her tail, dealing you X damage.
- The orwhal levels its horn at you, shooting a single massive fireball in your direction. If the Y (fire) damage is any indication, you made it angry.
- The orwhal turns towards you, flames coruscating from its horn and enveloping you. It's as scalding as this description is verbose, dealing you Y (fire) damage.
- The orwhal tears a (conventiently empty) building out of the ground and throws it at you. You're not sure why it exploded when it hit you, but that X damage + Y (fire) damage is probably going to leave a mark.
- The orwhal grabs a handful of circling helicopters and throws them at you. The choppers' missiles explode on impact, dealing you X damage + Y (fire) damage.
- Well, they probably won't be giving you a lift any time soon.