Talk:Foe Toughness modifiers

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Revision as of 20:08, 19 April 2009 by Zillow (talk | contribs)
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Ok, I have been spading this a little and here is what I have for certain so far, for every foe toughness you have it's divided by 2 and rounded up and then added to the amount of xp gained at the end of the battle, so if you fight a big thug with +15 foe toughness equipped then instead of the usual 7 xp gained you will get 15/2=7.5 rounded up equals 8 so 15 xp instead of 7. If this was all it would do that would be amazing but unfortunatly it says +foe toughness not +xp so we need to spade how the foe gets tougher. Zillow

Now I have found that with +1 foe toughness the foe gains 1hp and with +7 foe toughness the foe gains 7hp, but when I did 8 foe toughness the foe still only gained 7 hp. I didn't have any more turns and couldn't get any more foe toughness so will have to try to spade more later. Zillow

"Offense, defense, to-hit, and dodge are the basic stats of foes, along with XP and HP It may be safe to assume that increasing toughness affects all of them to some extent or the other" said by Ryme. Zillow

I was a bit surprised at your findings as Ryme said: "Non-scaling foes tend to maintain an average where 1 xp = 1 to-hit = 1 dodge = 1 offense = 1 defense = 1 hp", so I expected this is also "= 1 toughness", i.e. I expected toughness to be synonym with "level". Yet you are reporting toughness to have different effects on different stats (I'm not doubting you, just saying it wasn't what I expected). Until we have a good way of spading to-hit/dodge/offense/defense it will be hard to say.--Muhandes 14:28, 19 April 2009 (UTC)

Figured out why I was seeing +7 hp when I had +8 foe toughness, the foe I was attacking had a different amount of hp than the wiki said, also Ryme said that no foe has a set hp it's just that lower hp foes have a lot lower percentage of having higher or lower hp. So it is +1 hp per +1 foe toughness. Zillow