Upgrade Armor

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Motorized is labeled "Initiative"

Go to Gadgeteer Skills (level 2 skill, trained at the Training Room)

Upgrade Armor

Allows you to add improvements to your armor which will increase its effectiveness. Duration can be enhanced by Improved Tinkering.


Noncombat Skill
Cost: 5 PP

When Used

How would you like to upgrade your armor?

Resistance
You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you a while. (Added for X minutes.).

Superabsorbance
You build in some high-tech absorbant padding to your armor. It'll fall apart eventually, but it should last you a while. (Added for X minutes.)

Initiative
You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but it should be a great help while it works. (Added for X minutes.)

Notes

  • Only one of these effects can be active at a time.
  • Casting this while an effect is active simply adds time to the currently active effect, without giving the caster any choice.
  • X is impacted, in some still unrevealed way, by the number of skill points invested in Improved Tinkering.
  • Prior to the introduction of skill points, X was 45. In addition, the options available were Fireproof, Absorption and Improved Reflexes, which were improved to the current set when one acquired the Improved Tinkering skill.