Melee Weapons Summary Table
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
Astral spline | 100 | 9 | 120 | +7 Melee Damage +10 to Hit |
Badly bent knife | 5 | 1 | 1 | |
Baseball bat | 10 | 1 | 5 | |
Bass-O-Matic 77 | 52 | 4 | 60 | +4 Melee Damage |
Bat out of hell | 115 | 10 | 180 | +10% to hit |
Big honkin' hammer | 65 | 5 | 80 | -5 to Hit +8 Electric Damage |
Big left hook | 85 | 6 | 72 | +5 Strength |
Brass knuckles | 13 | 1 | 8 | |
Colossal mandible | 50 | 4 | 50 | |
Digital rapier | 45 | 3 | 56 | +10 to Hit +5 to Initiative |
Digital saber | 55 | 4 | 60 | +3 Electric Damage |
Ethereal club | 65 | 5 | 90 | +5% of Weapon Damage Returned as PP |
Extension cord | 10 | 1 | 5 | +1 Electric Damage |
Gallagher's mallet | 110 | 10 | 175 | +30 Damage to Melons |
Golf club | 20 | 1 | 10 | |
Ham banner | 70 | 6 | NA | +10 Melee Damage. Exclusively given to mods. |
Hammer | 10 | 1 | 5 | |
Handle | 38 | 2 42 | No weapon fumbles, ever. | |
Hedge slammer | 26 | 1 | 16 | +3 Strength |
Lamp post | 98 | 8 | 145 | +10 Melee damage -8 to hit |
Large knife | 15 | 1 | 8 | |
Lead pipe | 20 | 1 | 5 | |
Long arm of the law | 72 | 6 | 70 | +5% Chips |
Metaphoric claws | 45 | 3 | 45 | |
Pandimensional scepter | 40 | 3 | 100 | -1 Cost of Combat Spells +10 Spell Damage |
Paper machete | 23 | 1 | 15 | +2 Melee Damage |
Peacekeeping baton | 18 | 1 | 9 | +2 Melee Damage |
Shattered protest sign | 3 | 1 | 1 | |
Short end of the stick | 45 | 3 | 42 | +3% item drops |
Steel knuckles | 25 | 1 | NA | |
The whole nine yards | 83 | 7 | 110 | +10 Strength |
Titanium mace | 48 | 3 | 48 | |
Titanium pipe | 38 | 2 | 32 | |
Truepenny blade | 85 | 7 | 120 | +5 to Hit +5 Melee Damage |
Ubiquitous chainsaw | 30 | 2 | 30 |