Difference between revisions of "Ancient Computer"

From Twilight Heroes Wiki
Jump to: navigation, search
(notes)
(Non-combat Adventures: drops)
Line 83: Line 83:
 
|name=000000 Gold
 
|name=000000 Gold
 
|image=cash-box.gif
 
|image=cash-box.gif
|items=[[compressed data]]
+
|items=[[compressed data]], [[string of bad code]], [[string of bad code]], [[string of bad code]]
 
|notes=Occurs only if you have a [[data mining pick]] equipped}}
 
|notes=Occurs only if you have a [[data mining pick]] equipped}}
  

Revision as of 05:10, 2 March 2015

Ancient Computer
Ancientcomputeroutside.gif
Location: Echo of Downtown
Combat %:
Foe XP range: Level*9 - Level*12, several caps, see below
ID: 1007

Combat Adventures

data miner
Lidataminer.gif

Item Drops: compressed data, compressed data, data mining pick


Experience Gained: Level*9, capped at 225




data mite
Lidatamite.gif

Item Drops: datamite, datamite


Experience Gained: Level*9, capped at 225




guardian statue
Liguardianstatue.gif

Item Drops: ancient stone disk, ancient vacuum tube


Experience Gained: Level*10, capped at 250




metaprogrammer
Limetaprogrammer.gif

Item Drops: magnetized needle, programming butterfly


Experience Gained: Level*10, capped at 250




rogue agent
Lirogueagent.gif

Item Drops: rogue contract, rogue contract


Experience Gained: Level*11, capped at 275




Class Dependent Adventures

Fan
Lifan.gif

Item Drops: fanblades


Experience Gained: Level*12, capped at 300



Notes: Only as an Elemental


Motherboard
Limotherboard.gif

Item Drops: blue smoke


Experience Gained: Level*12, capped at 300



Notes: Only as a Gadgeteer


Mouse
Limouse.gif

Item Drops: mouse's fang


Experience Gained: Level*12, capped at 300



Notes: Only as a Naturalist


Processor
Liprocessor.gif

Item Drops: processor pin


Experience Gained: Level*12, capped at 300



Notes: Only as a Psion


Non-combat Adventures

000000 Gold
Cash-box.gif



Notes: Occurs only if you have a data mining pick equipped


The Bitmap is the Terrain
Dotbmp.gif


Notes: Replaces class specific foe combat if player has an ancient bitmap in their inventory.


Notes

  • Between each (class dependent adventure/non-combat ) there are at least 3 rogue agents to fight.
  • Although they scale, all foes except the class dependent can be replicated using strings of bad code.